Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Workshop
- Server
- Performance
- Balance
- UI and audio

Greetings, This week's focus continues the trend of adding content to reach our content goals. On top of this, we took some time to examine various cards and relics for balancing. We appreciate your continued patience and feedback!
Content
The main branch gets 4 new relics! The beta branch contains various relics, cards, and events. However,they still require testing, fine tuning, and art assets until they're officially available on the main branch. For our newer players, information on the beta branch can be found here.
What's Still Coming?
Lots! We still want to add (or are currently working on) a Save Slot system, Steam Workshop support, Steam Controller support, improving and adding various VFX, etc etc... and of course
NO SPOILERS.
Localization
Is the translation for your preferred language missing, lacking, or outdated? Well, the tremendous efforts of community translators are working tirelessly just for you. Help them out! Just visit our official Discord server and hop in the localization section! I'll draw you a cultist in return!
Community Fanart
We really enjoy posting these. As always, just ping @MegaCrit if you want your works showcased here!

This gorgeous illustration of the main characters by Clara Cheung

The Silent by @khg9201

This interesting cultist design by @Pixel_State Patch Notes
Hotfixes
Fixed an issue with older saves causing games to crash when continuing.
Content
Adding common relic Maw Bank
Adding rare relic Nunchaku.
Adding green boss relic Hovering Kite.
Adding green boss relic Wrist Blade.
Balance
Custom Mode is now available if your highest daily score is more than 0.
Anger card buff: 5 -> 6 damage. Upgraded 7 -> 8 damage.
Berserk card buff: Cost 1 -> 0. Upgrading now reduces Vulnerable from 3 -> 2.
Eternal Feather relic buff: 2 -> 3 HP per 5 cards.
Expertise+ card nerf: 8 -> 7 cards in hand.
Glacier card nerf: Block 9 -> 8. Upgraded: 12 -> 11.
Hovering Kite relic nerfed. (1 -> 2 discards)
Hyperbeam card buff: 25 -> 26 damage. Upgraded: 32 -> 34.
Juggernaut card buff: Damage 3 -> 5. Upgraded 5 -> 6.
Malaise card is now Rare (was Uncommon).
- Offering card nerfSelf damage increased from 4 -> 5.
Poisoned Stab card buff: Damage 5 -> 6. Upgraded: 6 -> 8.
Rampage card's ramp increased from 4 -> 5. No change to upgraded version.
Rebound card buff: Damage 8 -> 9. Upgraded 11 -> 12.
Ritual Dagger card buff. Base damage +3.
Snecko Oil potion buffed. Draw 2 -> 3 cards.
Tactician card is now Uncommon.
Tiny House relic buff: 30 -> 50 gold.
Unload card buff: Damage 12 -> 14. Upgraded 16 -> 18.
UI and Effects
Adding a few periods for some Choose a card... messages.
Adding keyword highlighting for Bottled relics.
CARD_OBTAIN sfx no longer stacks for add card to hand actions like Storm Of Steel.
Dream Catcher's wording is made more consistent with Regal Pillow.
Improved formatting for Tactician and Ritual Dagger cards.
Oxford comma for Orange Pellets relic.
Removed LT/RT vertical scrolling for dungeon map screen with controllers.
Updating wording for Daily Unlock requirement.
When targeting monsters with controllers, the left most monster is always targeted first now.
Bug Fixes
Binary mod is now correctly marked as a negative modifier in the custom mode screen.
Cards in Run History weren't
Source