Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Events
- Fixes
- UI and audio
- Balance

Hey everyone, It's patch time! This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D
Save Slot System
We're finishing up a Save Slot system! This will probably be available in beta next week.
Community Fan Art

Battle of the 3 Ds by @AzulCrescent

Ironclad admiring Singing Bowl by @Kapibeee

Lagavulin by @EyeSakk Patch Notes
Hotfix
- LOCUpdated Spanish!
Bug Fixes
Fixed an incorrect interaction with Mark of the Bloom and the Moai Head event in Act 3.
Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
Fixed issue where Custom Mods would be enabled in a Daily Run.
Improved blight stacking for Endless. Grotesque Trophy is just 1 blight now.
Limit Break card now also doubles negative strength.
Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
Opening the Daily Climb screen should now properly show today's score.
Poison is now capped at 9999.
Preventing save corruption due to power loss.
UI and Effects
Draw and Discard piles can now be opened from hand select screen (Gambling Chip, Armaments, etc).
Thorns and Flame Barrier powers are made consistent.
Balance
Ascension Mode unlock requirement updated. Now unlocked per character when you win.
Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
Blade Dance card rarity lowered from Uncommon -> Common.
Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.
Localization
Updates for DEU, IND, ITA, KOR, RUS, ZHS, ZHT.
Updating credits organization for RUS.
Source