Slay the Spire
Steam News 31 August 20187y ago

Weekly Patch 40: Forethought

It's time for another patch! While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes! New Sound Effects Several events…

Update log

Full Slay the Spire update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes8 additions9 changes11 removals
  • Balance
  • UI and audio
  • Server
  • Maps
  • Events
  • Gameplay
addedIt's time for another patch! While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes!
addedNew Sound EffectsSeveral events now have additional ambient sounds which play upon entering. There are also several new sounds for various enemies, cards, and some Powers now have unique sound effects.
changedTranslations!Slay the Spire has an active community of translators! There's a LOT of flavor text, technical descriptions, and creative dialog in Slay the Spire. Currently, 11 languages are fully up-to-date! If you don't play the game in English, be sure to thank them at our Discord server!
changedBalanceAccursed Blacksmith event changes: [Forge] 25% -> 0%. [Rummage] 75% -> 100%.
changedBalanceAscension 17 Bear's Dex debuff nerfed 5 -> 4.
removedBalanceAscension 17 Repulsors no longer put 3 dazes into your draw pile.
Accursed Blacksmith event changes: [Forge]25% to 0%[Rummage]75% to 100%Ascension 17 Bear's Dex debuff nerfed5 to 4Ascension 19 Awakened One's Curiousity Power nerfed3 to 2
Steam post image

It's time for another patch! While we're still working on our final bit of content for Early Access, some new SFX have been incorporated and there are various fixes and balance changes!

New Sound Effects

Several events now have additional ambient sounds which play upon entering. There are also several new sounds for various enemies, cards, and some Powers now have unique sound effects.

Translations!

Slay the Spire has an active community of translators! There's a LOT of flavor text, technical descriptions, and creative dialog in Slay the Spire. Currently, 11 languages are fully up-to-date! If you don't play the game in English, be sure to thank them at our Discord server!

Community Fanart

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Boss Emblems of the Ironclad, Silent, and Defect by @RedDyeNo5

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"Good dog." by /u/Zixzs

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The Silent by @samcaron55 Patch Notes

Balance

  • Accursed Blacksmith event changes: [Forge] 25% -> 0%. [Rummage] 75% -> 100%.

  • Ascension 17 Bear's Dex debuff nerfed 5 -> 4.

  • Ascension 17 Repulsors no longer put 3 dazes into your draw pile.

  • Ascension 18 Book of Stabbing enemy now has modified AI. Now stabs you relentlessly.

  • Ascension 19 Awakened One's Curiousity Power nerfed 3 -> 2.

  • Ascension 19 Champ Strength buff nerfed 5 -> 4.

  • Ascension 19 Hexaghost gets less of a buff (no longer also increased Inferno damage).

  • Darkness+ card reworked. Now triggers the passive ability of your Dark Orbs.

  • Membership Card relic's discount buffed.

  • Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3.

  • Winding Hall Event gets a new option and some text improvements. [Retrace Your Steps] Lose HP.

Bug Fixes

  • Augmenter event no longer incorrectly upgrades transformed cards.

  • Augmenter event will no longer give out duplicate relics on Endless mode.

  • Bonfire event will no longer give out duplicate relics on Endless mode.

  • Card copy effects like Dual Wield should now also copy the "free to play once" effect from cards like Setup and Forethought.

  • Circlets obtained from bosses in endless mode now have consistent behavior.

  • Clicking on embark on DailyScreen no longer crashes the game before connecting to the daily screen.

  • Cursed Key was not pulsing and flashing to indicate it was active when treasure was found in ? rooms.

  • Darklings defensive move had the incorrect intent on Ascension 17+.

  • Dream Catcher relic no longer opens a rewards screen if there will be no cards.

  • Face Trader event will no longer give out duplicate relics on Endless mode.

  • Fixed bug in Darklings that makes them unable to combine with other monsters. (For modders)

  • Fixed bug where renaming save slots wasn't working properly.

  • Fixed issue if there was only one card in hand card select screen (Retain), you couldn't pick it using controller.

  • Gremlin Match and Keep event now has cards upgraded correctly.

  • Lock-On Power no longer incorrectly has the focused targeting effect.

  • Removed two outdated tips about potions.

  • Reptomancer combat will now start to correctly show up as Reptomancer instead of Flame Bruiser in the run history screen for new runs.

  • Shifting Power (Transient) should now interact correctly, even if the owner has Artifact.

  • Some minor fixes for Spheric Guardian audio. Removed some code for unused sounds.

  • Spawned Daggers from Reptomancer will now correctly work with Philosopher's Stone, and mods like Lethality.

  • Typo Fix on Pleading Vagrant event.

Sounds

  • Acid Slime (Large) and Slime Boss get additional slime attack SFX.

  • Added SFX when the

Source

Steam News / 31 August 2018

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