Slay the Spire
Steam News 4 October 20187y ago

Weekly Patch 44: Chrysalis

Hello! This week brings a few more daily mods, several bug fixes, and we worked with a few people to update the wording for many many cards, relics, and powers. Also, some content is still planned to come into beta this…

Update log

Full Slay the Spire update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions6 changes2 removals
  • Compatibility
  • Gameplay
  • Performance
  • Balance
  • Store
changedHello! This week brings a few more daily mods, several bug fixes, and we worked with a few people to update the wording for many many cards, relics, and powers. Also, some content is still planned to come into beta this month :).
addedDaily ModsThis week brings 3 new daily mods! Combined with last week's mods, we think this brings in quite a lot more variety into Daily Climbs and more options for Custom Mode.
fixedHot FixesBUG FIX: Fixed a save incompatibility crash for some custom runs.
removedHot FixesBUG FIX: Certain score bonuses and achievements are no longer checked when beating the first final boss on Ascension 20, but correctly check after the second final boss is defeated.
changedHot FixesBUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
removedHot FixesBUG FIX: Timer no longer stops on beating the first final boss on Ascension 20.
Steam post image

Hello! This week brings a few more daily mods, several bug fixes, and we worked with a few people to update the wording for many many cards, relics, and powers. Also, some content is still planned to come into beta this month :).

Daily Mods

Steam post image

This week brings 3 new daily mods! Combined with last week's mods, we think this brings in quite a lot more variety into Daily Climbs and more options for Custom Mode.

Hot Fixes

  • BUG FIXFixed a save incompatibility crash for some custom runs.
  • BUG FIX: Certain score bonuses and achievements are no longer checked when beating the first final boss on Ascension 20, but correctly check after the second final boss is defeated.

  • BUG FIX: Curl Up power on Louse was displaying incorrect text.

  • BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.

  • BUG FIX: Timer no longer stops on beating the first final boss on Ascension 20.

  • UX: Reverting wording for cards, powers, relics: At the start of each turn -> At the start of your turn due to feedback.

  • WORDING: Frozen Core description coloring is now consistent with other starter replacement boss relics.

  • WORDING: Improving consistency for Flame Barrier and Thorns wording.

Wording Improvements

So this will be a bit of a long one. We received a huge list of suggestions and feedback pointing out inconsistencies and potential improvements to wording. While it would be hilarious to list them all out, listing out the general rules and style changes would probably be best for all of us. So here it goes:

  • Cards, Powers, and Relics that have a recurring effect or applies a recurring buff have been changed from "At the start of your turn" -> "At the start of each turn" for clarification.

  • The term "attack damage" is now lowercase, this differentiates it better from Attacks, which refers to the card.

  • Attack and Skill cards are referred to as Attacks and Skills in descriptions. However, when referring to a specific card, cards of a specific color, cards of a specific rarity, or specific types that aren't Attacks or Skills, they now have the word "card" appended to the end. e.g. Power cards, Status cards, Colorless cards, Uncommon cards.

  • Keywords are now always gold in descriptions. Block, Vulnerable, etc.

  • Boss and Elite are now capitalized in any descriptions

  • Card, Cards, Relic, Relics, Buffs, and Debuffs are now lowercase and not colored in descriptions.

  • If a relic that has counters is used up, it now has a consistent message across all relics, "This relic is used up."

  • Certain keywords on cards are now ordered so they're easier to identify. This order is: Unplayable > Innate > Ethereal > Card Description > Exhaust.

  • The word "all" is all-caps in certain scenarios. These scenarios are: When it refers to all enemies and when referring to cards that are outside of your hand (Apotheosis).

  • Updated instances of "take damage" vs "receive damage" based on who the target is, how the description is formed (condition vs effect), and a few special cases. e.g. "Whenever you receive damage, do X." is now common for player Powers and Relics.

  • Draw Pile, Exhaust Pile, Deck, and Discard Pile are now lowercase in descriptions.

  • Numbers and percentages should always be blue when seen in power and relic descriptions. However, numerical multipliers like twice and double should not be.

While we understand that the language on these items won't ever be perfect, we hope this improves clarity and readability

Source

Steam News / 4 October 2018

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