Slay the Spire
Steam News 19 October 20187y ago

Weekly Patch 46: Adrenaline

Hello! This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements. Act 3 Enemies Several changes were made in Act 3. Some stronger…

Update log

Full Slay the Spire update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes5 additions14 changes2 removals
  • Performance
  • Gameplay
  • Events
  • Fixes
  • Balance
addedHello! This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements.
addedAct 3 EnemiesSeveral changes were made in Act 3. Some stronger jaw worms and a wriggly monster have been introduced into the enemy pool.
addedAct 3 EnemiesReptomancer has been buffed and designated as an elite monster. The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.
addedVisual Effects?!Yep. Various cards and an enemy attack have received some special effects to make them feel better to use! Some animations were added and improved for The Silent and Defect as well. More animations and effects will be coming!
fixedNeow Updates!We created Neow with the intent to foster creative deckbuilding. However, many have felt that the game was considerably harder without a blessing from Neow and the threshold to receive her blessing was too high (especially in higher Ascensions). To compensate, we've added a fixed set of choices for those who don't reach the Act 1 boss (Neow's Lament or HP bonus). Additionally, two new Colorless Card-based blessings were added as these cards weren't seeing much play as they only appeared in shops and certain events.
changedCommunity Fan ArtYOU CALL THAT A WEAPON? by Cweeperz Patch Notes
Ascension 16 shop price increase+15% to +10%Deflect+ card buff:6 to 7Good Instincts card buff:4 to 5Good Instincts+:7 to 8
Steam post image

Hello! This week we updated and added some enemies in Act 3, added various visual effects, made Neow changes, and worked on some performance improvements.

Act 3 Enemies

Several changes were made in Act 3. Some stronger jaw worms and a wriggly monster have been introduced into the enemy pool.

Steam post image

Reptomancer has been buffed and designated as an elite monster. The elite encounter featuring 2 orb walkers have been removed from the elite pool and are the new guards for an Act 3 event.

Visual Effects?!

Steam post image

Yep. Various cards and an enemy attack have received some special effects to make them feel better to use! Some animations were added and improved for The Silent and Defect as well. More animations and effects will be coming!

Neow Updates!

We created Neow with the intent to foster creative deckbuilding. However, many have felt that the game was considerably harder without a blessing from Neow and the threshold to receive her blessing was too high (especially in higher Ascensions). To compensate, we've added a fixed set of choices for those who don't reach the Act 1 boss (Neow's Lament or HP bonus). Additionally, two new Colorless Card-based blessings were added as these cards weren't seeing much play as they only appeared in shops and certain events.

Community Fan Art

Such amazing art. I will try to get better, too! If you want to be featured, just mention @MegaCrit on Twitter!

Steam post image

Silent with a Treat by Lunamazey

Steam post image

Ironclad by Zan the 35th

Steam post image

YOU CALL THAT A WEAPON? by Cweeperz Patch Notes

Content

  • A Writhing Mass wriggles into Act 3.

  • A horde of Jaw Worms can now be encountered in Act 3.

  • Two new Neow starting bonuses involving Colorless cards.

Balance

  • Ascension 16 shop price increase lowered from +15% -> +10%.

  • Colorless cards price decrease. 1.3x -> 1.2x price compared to regular cards.

  • Deflect+ card buff: 6 -> 7 Block.

  • Double Orb Walker elite encounter removed from the game.

  • Experimenting with how Neow reacts to the player not reaching the boss.

  • Good Instincts card buff: 4 -> 5 Block. Good Instincts+: 7 -> 8 Block.

  • Grand Finale card buff: 40 -> 50 damage. Grand Finale+: 50 -> 60 damage.

  • Hand Of Greed card buff: 15 -> 20 damage. Hand of Greed+: 20 -> 25 damage.

  • Reptomancer and her daggers receives various buffs and is now an Elite encounter.

  • Reptomancer's heal move is replaced by a high damage attack.

  • Swift Strike card buff: 5 -. 6 damage. Swift Strike+ buff: 8 -> 9 damage.

  • The Bomb+ card buff: 36 -> 40 damage.

  • The Mysterious Sphere event in Act 3 now uses the Double Orb Walker combat.

Bug Fixes

  • Energy orb now rotates at fast speed when it has energy.

  • Feed now correctly works on the Awakened One when it is in its second form.

  • Fix for proper behavior when duplicating cards like Rampage and Genetic Algorithm with effects like Echo Form.

  • Fix for Saving and Loading on Elites in event rooms with Deadly Events mod.

  • Fixed issue where health bar of bosses remain after they're defeated.

  • Fixed issue where Transient had HP/damage buffs at incorrect Ascension levels.

  • Fixed punctuation in Augmenter event.

  • Fixed various save bugs when saving and loading at Neow.

  • Hitting ESC with Singing Bowl no longer automatically chooses the Singing Bowl option on card select screens.

  • Hitting ESC

Source

Steam News / 19 October 2018

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