Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
- Workshop
- Performance
- Fixes

Hey everyone, Breaks are good. But patches are good, too! This patch brings in updates for our older low-res Power icons, additional SFX, and bug fixes.
Power Icon Updates
The newer icons are higher resolution and some have been reworked for clarity. Here's a packed texture showing off all of our power icons!

Community Fan Art
Art is nice! There's a lot more in the Artwork section of our Steam Community, too.

The Ironclad by @inkywavves Patch Notes
UI and Effects
Updating icon for Amplify power.
Updating icon for Berserk power.
Updating icon for Brutality power.
Updating icon for Burst power.
Updating icon for Curl Up power.
Updating icon for Double Damage power.
Updating icon for Double Tap power.
Updating icon for Envenom power.
Updating icon for Infinite Blades power.
Updating icon for Intangible power.
Updating icon for Juggernaut power.
Updating icon for Magnetism power.
Updating icon for Malleable power.
Updating icon for Nightmare power.
Updating icon for No Block power.
Updating icon for Noxious Fumes power.
Updating icon for Panache power.
Updating icon for Pen Nib power.
Updating icon for Phantasmal Killer power.
Updating icon for Rupture power.
Updating icon for Sadistic power.
Updating icon for Shifting power.
Updating icon for Slow power.
Updating icon for Thousand Cuts power.
Updating icon for Tools of the Trade power.
Adding a used up image for Winged Boots relic.
Adding a VFX for when your turn ends due to Time Warp power.
Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
Equilibrium Power's icon is now the same as Retain Power (used icon for Blur previously).
Sentry elite enemies attack and debuff faster in Fast Mode now.
Update for Warped Tongs relic description to infer non-permanent upgrade.
Using more noticeable flashy VFX for cards upgraded via Armaments or Warped Tongs.
Bug Fixes
Added loc support for two more deprecated encounters in the run history screen.
Date toggle arrows for DailyScreen are now positioned dynamically based on the length of the date text.
Fix for Berserk card crash.
Fixed case where a card's keyword tips appeared without hovering when drawing cards.
Fixed issue where Lagavulin would come out of its shell with Neow's Lament or Preserved Insect.
Fixed issue where sound settings were loaded several times.
Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
Fixed Ritual Dagger card portrait shape.
Hand of Greed card now gives gold instantly, rather than through VFX (triggered Bloody Idol).
Orb VFX no longer render in the background of the Colosseum event.
Updating anti-dupe logic for card rewards for Prismatic Shard relic.
Audio
Adding ambient SFX for Living Wall event.
Adding ambient SFX for Mausoleum event.
Adding ambient SFX for Sensory Stone event.
Addnig ambient SFX for Sssserpent event.
Adding ambient SFX for Winding Halls event.
Adding ambient SFX to Council of Ghosts event.
Adding ambient sounds for N'Loth event.
Adding page turn SFX to Cursed Tome event.
Adding SFX for Book of Stabbing attacks.
Adding SFX for Byrd peck attack.
Adding SFX for card draw. This is a commonly used, let us know what you think!
Adding SFX for hovering cards in draw, discard, grid select, and view deck screens.
Adding SFX for Poison Power.
Adding SFX for Snecko's glare.
Adding SFX for Whirlwind card + Guardian enemy.
Adding SFX when extinguishing torches in Act 1.
Adding special
Source