Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Maps
- Workshop
- Fixes
- Balance

Hey everyone, Slay the Spire is out of Early Access now. Look! A new trailer! https://youtu.be/9SZUtyYSOjQ
Weekly Updates
With the full release of the game, we'll be taking a break from weekly updates and spend some time to re-prioritize our efforts and coordinate releases onto other platforms. Rest assured, Slay the Spire will be available to as many people as possible!
Future Content
Yep, more content is coming to Slay the Spire! There are a few more PC-specific features we couldn't squeeze in but that will come as an update later on. Also, more "content" will be coming... No spoilers today.
What's changed since Early Access?
Slay the Spire was released into Early Access on November 14, 2017. We compiled a list of highlights from all of our weekly patches. It's been a productive year!
A Third Character
The Final Act
Ascensions
Daily Climb
Custom Mode
Seeded Runs
Beta Card Portraits
Twitch Voting Integration
Upgradeable Colorless Cards
Fast Mode
Save Slots
Boss Map Icons
Steam Leaderboards
Steam Workshop Support
Steam Trading Cards
Run History
Card Library Tabs
Rich Presence Support
Controller Support
32-bit Builds

An art update that was done on the Red Masked Bandits
Content added during Early Access
Lots of little things were changed to ensure that each run felt fair, each card has its purpose, and there was the right amount of variety to force interesting decisions. We read through more than 17,000 suggestions, bugs, and ideas during development!
0 -> 15 Additional Languages (Community translated!)
189 -> 283 Cards
109 -> 161 Relics
40 -> 52 Events
10 -> 28 Potions
54 -> 64 Enemies
1,300+ issues were fixed
500+ gameplay balance and tweaks were made
500+ UI or VFX were created, modified, or overhauled
50+ SFX were added or modified
A Big Thank You
This journey in Early Access has been tremendously gratifying for us and we would like to thank everyone who helped us in getting Slay the Spire where it is today. Slay the Spire was developed a little over 3 years. The first 2 years through a tiny and private internal test group and of course publicly on Steam in the last year. The constant support in both private and public testing fueled us to work hard and we hope that anyone who plays the game before and after the release can see all the work that we and various contributors poured into the game.

Early Prototype footage from August 25, 2015 For all of the people who have written reviews, found issues diligently, sent us e-mails of support, retweeted or liked us, modded before and after it was officially supported, made top notch memes, praised and/or criticized us in articles, graced us with beautiful beta art, streamed, created YouTube content, and helped us make connections with various people I say "Thank You" and apologize if anybody was missed.
Community Fan Art
Is it Fan Art or Fanart? We won't be posting these for a while without weekly patches :(. It has been motivating to see these each week and it made our weekly patches so colorful!

Ironclad Portrait by @MoronisMcDude

Doom and Gloom by u/Ziggymcfly

The Defect by @nicxanbrooks

The Chosen by u/Cweeperz
Hotfix
Something's always broken on release. Classic game development.
Fixed issue where Run History Screen's rooms weren't recording
Source