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- Sepulcrum
v1.00.05 is now live!
Fix for Vampire Knight - now unable to use Blink skill to jump on top of other objects. Prevent lock if trying to load a game you were Victorious on...
Announcement - Sepulcrum
v1.00.04 is now live
Humble apologies - Unlocks should now be working again! I've added a "cheat" so you can reclaim your lost points: On the main menu, hold down CTRL+Z You will be taken to the Unlocks screen and be given 30 points - this…
Announcement1 changeGameplay - Sepulcrum
v1.00.03 is now live!
Fix for lock involving summoned creatures attacking fleeing enemies - hopefullly! Please let me know if this is still happening. Ghosts made 25% more expensive - i.e. enemies can now take fewer of them. Ghostly terrifyi…
Announcement3 changesGameplay - Sepulcrum
v1.00.02 is now live
I added some extra protection against Elites, early in the run, on lower levels. For example, if you run up against an early lone Queen Spider, it will now have (even more) reduced stats. I noticed someone has won on He…
Announcement3 changesGameplay - Sepulcrum
v1.00.01 is now live
Fix for hero not added to party under certain conditions
Announcement1 changeGameplay - Sepulcrum
V1.00.00 is now live
V1.00.00 ready for release on Friday! Many adjustments to game difficulty. Levels renamed to fit difficulty better - there is no more easy mode, that is now normal! In general, act 1 a little easier, act 3 is really ram…
Announcement2 changesBalanceGameplay - Sepulcrum
v0.99.99e is now live!
Mostly, made things a little easier. Boss fights, Elite fights, higher levels - you should now face a few less or weaker troops. Elf mage - magic power turned down a notch or two. A few typos and spelling mistakes fixed…
Announcement1 changeFix - Sepulcrum
v0.99.99d is now live!
Mostly quite small issues now - thanks for reporting, all! Fixed summoned creatures when returning from Flying High Death Touch damage much less random Sound effect when using Distract skill On summoning a creature, if…
Event5 changesFixBalance - Sepulcrum
v0.99.99c is now live
You can now inspect the heroes you can recruit mid-adventure again. Added 4K windowed resolution. Adjusted creature drops to be less random - e.g. a fight with spiders could give 0-5+ vials of poison. It's now most like…
Announcement4 changesFixGameplay - Sepulcrum
v0.99.99b is now live
It was possible to edit your character's name to be nothing - unfortunately, the game tests character names to see if that slot is populated or not, meaning characters with no names are effectively deleted... Fixed! And…
Announcement2 changesFix - Sepulcrum
v0.99.99a is now live!
Difficulty reworked: The easier levels are now a little more difficult as you progress into acts 2 and 3. The more difficult levels are now a little easier in act 1 (to give you a chance to get going!) and a little more…
Announcement8 changesFixGameplay - Sepulcrum
Beta v8 is now live!
Lots of balance tweeks and a few new features: Injuries expanded and re-worked You can now see how far your party can move Fires burn out more quickly, especially underground More descriptions added to the events, so yo…
Announcement4 changesFixBalance - Sepulcrum
Beta v6 is now live
Balance changes and polishing, too many minor tweaks to mention. Easy is now a little bit more difficult. Hell is now rather less impossible. Multi coloured barcharts... The initiative queue is now less random each turn…
Announcement6 changesBalanceGameplay - Sepulcrum
Beta v5 is now live
Lots of balance changes - main change is that difficulty now scales not just on numbers of enemies faced. Playing on Hell level could leave you fighting 100s of enemies - you will now fight a more reasonable number, but…
Announcement2 changesFixBalance - Sepulcrum
Beta v3 is now live!
Rebranding! Let me know what you think. Rebalancing! You now start with only 3 heroes, and one random artefact. Don't worry though, your team will grow much more quickly than before! Many other minor improvements...
Announcement - Sepulcrum
Sepulcrum, now in Beta!
3 weeks worth of polishing and balance, plus many bug fixes. Now accepting feedback on all aspects of the game: Encounters too easy or too hard? Skills or artefacts too weak or over powered? Characters or skill picks un…
Announcement1 changeBalance


