Full notes
Full Sepulcrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Sepulcrum changes
Fix for lock involving summoned creatures attacking fleeing enemies - hopefullly! Please let me know if this is still happening.
Ghosts made 25% more expensive - i.e. enemies can now take fewer of them.
Ghostly terrifying scream effects reduced at longer ranges.
At range 1 tile you get the full blast.
At range 3 or less, the effect is slightly reduced.
At range 5 or less, the effect is reduced further.
No effect at range more than 5. (unchanged)
Source
Changelog.gg summarizes and formats this update. How we read updates.
