Full notes
Full Sepulcrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Gameplay
- Events
Sepulcrum changes
Mostly quite small issues now - thanks for reporting, all!
Fixed summoned creatures when returning from Flying High
Death Touch damage much less random
Sound effect when using Distract skill
On summoning a creature, if creature is behind a tree, tree will now auto-fade
Witch AI - less likely to use Hex if fighting solo and in need of support
AI will now target your summoned creatures a little less often
Rally skill boosted a little
No regen if already at full health (Vampiric trait)
Bug in the sneak past the dragon event which meant the sneaking could be done by characters not actually in the party
Source
Changelog.gg summarizes and formats this update. How we read updates.
