Full notes
Full Sepulcrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
- Gameplay
- Balance
addedYou can now inspect the heroes you can recruit mid-adventure again.
addedAdded 4K windowed resolution.
changedAdjusted creature drops to be less random - e.g. a fight with spiders could give 0-5+ vials of poison. It's now most likely more like 1-2.
fixedCorrected the combat end of turn floating poison damage indicator.
addedAdded an animation to the unlock screen.
Sepulcrum changes
addedYou can now inspect the heroes you can recruit mid-adventure again.
addedAdded 4K windowed resolution.
changedAdjusted creature drops to be less random - e.g. a fight with spiders could give 0-5+ vials of poison. It's now most likely more like 1-2.
fixedCorrected the combat end of turn floating poison damage indicator.
addedAdded an animation to the unlock screen.
You can now inspect the heroes you can recruit mid-adventure again.
Added 4K windowed resolution.
Adjusted creature drops to be less random - e.g. a fight with spiders could give 0-5+ vials of poison. It's now most likely more like 1-2.
Corrected the combat end of turn floating poison damage indicator.
Added an animation to the unlock screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
