Full notes
Full Sepulcrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Sepulcrum changes
Difficulty reworked:
The easier levels are now a little more difficult as you progress into acts 2 and 3.
The more difficult levels are now a little easier in act 1 (to give you a chance to get going!) and a little more difficult in Act 3.
Unlocks fixed!
Apologies this has taken so long, I can only test this live. Hopefully everything is now Ok. (Last version, didn't add anything when you won the game)
Playtesting tweeks:
Priest spells toned down. Divine strike is not a lot more mana, Healing wave a little less HP healed.
Enemy wizards AI improved.
Toned down spreading fires again.
Bone Dragon combat changed so not all skeleton archer minions - can now have Necromancer and others too.
Skeleton archers improved damage a little.
Elf mage Maelstrom spell toned down stun damage.
And much more!
Source
Changelog.gg summarizes and formats this update. How we read updates.
