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Steam News25 February 20251y ago

Demo is now available to everyone!

We’ve been working towards this for a long time (almost) and finally made it! Now, any player can try out the core mechanics of the game thanks to the free demo version.

In this update4

Full notes

Full Sadko update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions15 changes0 removals
  • Store
  • Gameplay
  • Maps
  • UI and audio
  • Balance
changedVisuals:Skins for each type of mob
addedVisuals:New location objects (all those little details that bring the location to life – flowers, bushes)
changedVisuals:Water bodies and elevation changes on the map
addedVisuals:Objects for all new locations (only level design work remains)
changedVisuals:Floating damage numbers when the hero or enemies take damage
changedVisuals:The interface has been almost completely updated (but this is far from final)

Sadko changes

changedSkins for each type of mob
addedNew location objects (all those little details that bring the location to life – flowers, bushes)
changedWater bodies and elevation changes on the map
addedObjects for all new locations (only level design work remains)
changedFloating damage numbers when the hero or enemies take damage

We’ve been working towards this for a long time (almost) and finally made it! Now, any player can try out the core mechanics of the game thanks to the free demo version. Of course, it’s still vastly different from what we’ll show at release, but it already includes the most important part – battling hordes of evil creatures coming from all directions.

Since the first announcements, the following has been added to the game:

Visuals:

  • Skins for each type of mob

  • New location objects (all those little details that bring the location to life – flowers, bushes)

  • Water bodies and elevation changes on the map

  • Objects for all new locations (only level design work remains)

  • Floating damage numbers when the hero or enemies take damage

  • The interface has been almost completely updated (but this is far from final)

  • A new interactive story scene with basic animations

  • Completely reworked level design

Technical:

  • Knockback effect for enemies when attacked

  • Enemy AI that allows them to find the shortest path to the hero

  • Fixed resource spawn points

  • Difficulty balance tuning without restrictions on progression

  • New parameters and upgrades (attack radius, range, health)

  • Localization in English and Russian

  • Smooth camera tracking for the hero

Audio:

  • Two additional music tracks

  • Sound and effects for the hero taking damage

Over the next month, the demo will be continuously updated in real-time based on player feedback. So, please don’t hesitate to share your thoughts!

In future versions of the demo build, we’ll also showcase:

  • Ranged enemies

  • New skills and the ability to create your own build

  • The first boss fight

  • The second location where the first boss resides

  • In-game tutorial through gameplay

To see what’s coming next, add the game to your wishlist! We’ll keep you updated on all major updates and periodically share news with those who are already waiting for the game with us.

Source

Steam News / 25 February 2025

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