Full notes
Full Sadko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
- Gameplay
Sadko changes
Increased tree spawn chance in the swamp.
Fixed spawner colliders.
Fixed holes in fences.
Added pulsing effect to UI elements (multiple).
Removed unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent location.
Auto‑close of the new active skill acquisition window.
Fixed pointer arrows.
Fixed bugs with booster lifetime.
Slight balance adjustments.
More prominent warning title when leaving the construction area.
Closed spawners and their effects, opening animation.
VFX animations for construction zones.
Replaced VFX for the well’s healing zone; added logic to hide it when healing is inactive.
Notification when a new location is unlocked.
Added "invulnerability" after the construction phase, as well as a camera fly‑through to the monument.
Source
Changelog.gg summarizes and formats this update. How we read updates.
