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Steam News24 March 20263mo ago

Demo 3.2 Update

Increased tree spawn chance in the swamp. Fixed spawner colliders. Fixed holes in fences. Added pulsing effect to UI elements (multiple).

Full notes

Full Sadko update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions2 changes1 removal
  • Balance
  • Fixes
  • UI and audio
  • Gameplay
changedIncreased tree spawn chance in the swamp.
fixedFixed spawner colliders.
fixedFixed holes in fences.
addedAdded pulsing effect to UI elements (multiple).
removedRemoved unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent location.
addedAuto‑close of the new active skill acquisition window.

Sadko changes

changedIncreased tree spawn chance in the swamp.
fixedFixed spawner colliders.
fixedFixed holes in fences.
addedAdded pulsing effect to UI elements (multiple).
removedRemoved unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent location.
  • Increased tree spawn chance in the swamp.

  • Fixed spawner colliders.

  • Fixed holes in fences.

  • Added pulsing effect to UI elements (multiple).

  • Removed unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent location.

  • Auto‑close of the new active skill acquisition window.

  • Fixed pointer arrows.

  • Fixed bugs with booster lifetime.

  • Slight balance adjustments.

  • More prominent warning title when leaving the construction area.

  • Closed spawners and their effects, opening animation.

  • VFX animations for construction zones.

  • Replaced VFX for the well’s healing zone; added logic to hide it when healing is inactive.

  • Notification when a new location is unlocked.

  • Added "invulnerability" after the construction phase, as well as a camera fly‑through to the monument.

Source

Steam News / 24 March 2026

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