In this update4
Full notes
Full Sadko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
Sadko changes
Getting closer to release! Sadko has received a major new update 4.1! In it, we've fixed, changed, and spruced up a lot of things.
Technical:
Skill radius now linked to upgrading
Improved camera feedback effects when using skills
Changed logic for ranged enemies (laser beam)
Added new attacks for Kikimora and Bolotnik (crabs)
Enemies leave combat if Sadko moves away
Temporary meta-progression system
Fixed a bug with picking up the speed booster
Added an attack buffer zone around the hero
Passive skills
Art:
Main character has been transformed
Morok has a new look
Boosters now have a brighter outline color
Enemies, the hero, power-ups, and boosters are now visible through obstacles
New temporary main menu design
Audio:
English voiceover for the introductory story
Social:
Completely updated banners and capsule art
We now occasionally share progress on Reddit: https://www.reddit.com/user/ViperLowsGame/
And Telegram: https://t.me/GlitchFightGames
The update is already available in the demo version.
Thank you for sticking with us and helping make "Sadko" better. Your feedback helps us catch details like these.
Source
Changelog.gg summarizes and formats this update. How we read updates.
