Full notes
Full Sadko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Server
Sadko changes
Technical:
A system for obtaining active skills
New active ability: Knockback
The hero's characteristic system has been changed
Sadko won't attack until he's looking at an enemy
Run faster when you're looking at your feet)
A step-by-step tutorial has been added so you don't miss anything
When leaving the construction zone, resources aren't lost but are scattered nearby
You now have time to return to the construction zone
Back to the roots: stat boosts drop from enemies again
Three brand new temporary boosters
Now you can build a mini-monument (still without a boss for now)
A spawn system based on locations - go visit your swamp friends
A hint system: if you need something, an indicator will lead you straight to the target
Locations are filled with interactive animals
The beginnings of balance: a smoother difficulty curve
Artistic:
The level-up stat interface has been updated
New animations and effects for the construction phase
Locations have been visually updated
Sadko's movement animation has been fixed
The cursor now shows the attack cooldown
Added interface for gamepad support
Interactive and decorative animals have appeared on the map
Sounds:
We've replaced the neural network-generated music with tracks written specifically for Sadko
We’re aware that the current version has some bugs, and we’re already working hard to fix them. At the end of this month, you can expect another, more stable build.
If you encounter any bugs, please don’t hesitate to report them — we’ll make sure to listen and fix them. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
