Full notes
Full Sadko update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Sadko changes
It has been over a week since Sadko became available to Steam users. During this time, we have received valuable feedback from the first players and are ready to show how we have responded to it. The updated demo build of Sadko is now available!
Technical Changes:
An explosive wave after completing the construction phase now repels all nearby enemies, giving you a moment to breathe.
Ability usage has been remapped to mouse buttons instead of "Q" and "E."
Difficulty balance has been adjusted for smoother progression and a more moderate game start.
Audio-Visual Updates:
Added a visual effect when taking damage.
Added audio and visual effects when picking up hero upgrades.
Added a sound effect for collecting resources.
Bug Fixes:
The monument no longer has an "invisible wall."
Fixed the bug where resources would spawn during game pauses.
Default sound and music volume have been reduced.
The "sound" and "music" icons are now in their correct positions.
A secret passage outside the map has been closed.
Updated colliders for many objects.
Thank you so much for your feedback and the time you’ve dedicated to the project! Feel free to share your criticism in the game reviews on Steam — this will help us improve!
Source
Changelog.gg summarizes and formats this update. How we read updates.
