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- Rogues of Europa
Devlog 99
I went back into the field almost immediately, but I still am making progress here. I decided against an update sooner because I wanted to get a little more content in before I did so. I'm almost ready for the final 0.3…
Store1 change - Rogues of Europa
Devlog 98
After coming back from the field, I have been working on penance quests. Essentially, they're going to very strongly resemble the existing quests, except they won't have a reward. The "reward," granted in advance, will…
Event6 changesBalancePerformance - Rogues of Europa
Update 0.3.97a
Changes Added 18 or so encounters Changed many encounters to automatically trigger when moving into the relevant grid. Changed some encounters to be able to be re-triggered. Some encounters give experience points. Added…
Store5 changesGameplay - Rogues of Europa
Devlog 97
I have been very diligently working on encounters the past two weeks, but I also have to be studying for an examination this Tuesday, so that was cramping my style a bit. However, I'm already at 25 encounters, so alread…
Announcement3 changesGameplay - Rogues of Europa
Update 0.3.96a / Devlog 96
Changes Added 9 new cave encounters, which spawn in caves exclusively Added some new encounter artwork Fixes Fixed Spires not being renamed on signs. Known Issues Not all encounters have artwork. The pink square missing…
Patch notes4 changesFixGameplay - Rogues of Europa
Devlog 95
It's Sunday, and I feel like I accomplished everything I wanted to this week. I did a lot of bugfixes earlier in the week, with many thanks to those who submitted reports. I should have been better with some of the QC t…
Announcement3 changesFixGameplay - Rogues of Europa
Update 0.3.94b
Changes Under-the-hood changes to encounters, and some slight rebalancing Spires now have more dignified names Fetch quests will now indicate the closest Spire to the target location, if available Bugfixes Fixed a bug w…
Store5 changesFixGameplay - Rogues of Europa
Update 0.3.94a / Devlog 94
Changes Finished the last of the conversations. Minor grammatical fixes. Devlog Easter blessings to all! Surrexit vere, alleluia! I did actually manage to meet the goal and timeline I set for myself here, to get all the…
Patch notes1 changeUI/audio - Rogues of Europa
Update 0.3.93a / Devlog 93
Changes Added more conversations (now at least 8 different conversations per quest type) Conversations now reset at the end of the day. Quests no longer permanently lock when refused. Most locations now have description…
Patch notes7 changesGameplayPerformance - Rogues of Europa
Devlog 92
Another quick one this week. My wife and I were entertaining some guests and that crimped my time a bit. I now have 24 regular and 24 mini conversations to write, and 27 days of Lent left to write them. Maybe I should t…
Announcement1 changeGameplay - Rogues of Europa
Devlog 91
Just a quick one this week. I've been working relatively hard on conversations, and managed to fill out a bunch of them. In terms of progress, I have 24 large conversations and 30 mini ones left, which could be done in…
Event3 changesGameplay - Rogues of Europa
0.2 Update & Devlog 90
Changes Added abbeys and their inhabitants Abbeys contain a church, cells, fields, and a kitchen. Monks, nuns, abbots, and abbesses work, pray, and sleep Added the fetch quest Added additional conversations for the "cle…
Store10 changesFixGameplay - Rogues of Europa
Devlog 89
Lent has begun, and with it I feel it necessary to write a devlog which I have neglected, even as I look at the neglect in my spiritual life. But what's more important in this area is that the practices which I will per…
Announcement - Rogues of Europa
Devlog 88
I was in the field this week, but I was able to get some stuff done on the fetch quests, which I hope to finish soon. The heart of the fetch quest is the abbey, a new terrain feature. Abbeys appear in little alcoves in…
Announcement4 changesMapsPerformance - Rogues of Europa
Update 0.2.87a / Devlog 87
Update 0.2.87a Changes Added "recover" quests. Added "clear" quests. Added new panel artwork for different art styles. Added new display font "calligraphy". Font can now be changed on-the-fly in the pause/options menu.…
Store18 changesFixGameplay - Rogues of Europa
Devlog 86
Christmas greetings to everyone! I've had plenty of time to work on things these past weeks and I have made some good progress. An update will likely be ready this week, though with a few caveats. First things first, I…
Store7 changesGameplayUI/audio






