In this update2
Full notes
Full Rogues of Europa update
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What changed
- UI and audio
Rogues of Europa changes
Changes
Finished the last of the conversations.
Minor grammatical fixes.
Devlog
Easter blessings to all! Surrexit vere, alleluia! I did actually manage to meet the goal and timeline I set for myself here, to get all the conversations done, and hopefully everything is working the way I intended. I didn't play around with the back-end too much, but on the other hand I admit to not QCing as I should.
The quest conversations are in a satisfactory state right now. There are now 172 KB of conversations, which is probably about a third of the size of The Hobbit. I have everything at what I consider a minimum level for use, but not the eventual level on release, which will include a lot more spintax. The spintax will (ideally) make the conversations a bit more unique and replayable.
Plans for the future: redesign the encounter interface for better flexibility, increase the amount of encounters in the game (while decreasing random patrols - whew) and increase quest variability by stapling some new encounters to them. The new goal is 0.3 being done by Pentecost.
Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com, or just leave them in the comments below.
Source
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