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Steam News22 June 20265d ago

Devlog 99

I went back into the field almost immediately, but I still am making progress here. I decided against an update sooner because I wanted to get a little more content in before I did so. I'm almost ready for the final 0.

Full notes

Full Rogues of Europa update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Store
  • Performance
addedI am also working on some new material for the Steam Store page, which will probably take up the majority of the week. I'm planning on changing the name of the game to Rogues' Purgatory , an oblique reference to St. Patrick's Purgatory, Purgatory itself, and Rogue. The problem with the old name was that I significantly changed the game from where it was a couple years ago, and it no longer takes place in Europa. This means I will have to change all the Steam content for the new name, and I'm planning on a new video as well, since the old one does a very poor job of explaining the game in its current state. I'll refresh all the screenshots, too, but now I have a library of about 100 screenshots to choose from so that will be trivial.
changedIf I have time I will continue adding art content to the encounters and the 3D rendering space, but my goal is to have everything done and dusted early this week.Steam post image An underman. Disgusting.

I went back into the field almost immediately, but I still am making progress here. I decided against an update sooner because I wanted to get a little more content in before I did so. I'm almost ready for the final 0.3 update.

The plan looking forward is to fully implement the sin/confession mechanic I had been planning since day one. My strategy thus far is to comb every single conversation and interaction for opportunities to sin, and marking them appropriately so things are tracked. As mentioned before, the difficulty will increase for each sin you commit.

Steam post image Any sin can be confessed and the difficulty reset, but it may be more difficult than you think.

At the end, you'll receive a penance quest to perform, which will have a time limit on it.

Steam post image The penance quests will be structured more or less like regular quests.

As you'll notice on the above screenshots, some penances will require you to return a certain amount of money. Not only is this spiritually valid, it's a good game mechanic that prevents you from profiting from sinful behavior.

I am also working on some new material for the Steam Store page, which will probably take up the majority of the week. I'm planning on changing the name of the game to Rogues' Purgatory, an oblique reference to St. Patrick's Purgatory, Purgatory itself, and Rogue. The problem with the old name was that I significantly changed the game from where it was a couple years ago, and it no longer takes place in Europa. This means I will have to change all the Steam content for the new name, and I'm planning on a new video as well, since the old one does a very poor job of explaining the game in its current state. I'll refresh all the screenshots, too, but now I have a library of about 100 screenshots to choose from so that will be trivial.

If I have time I will continue adding art content to the encounters and the 3D rendering space, but my goal is to have everything done and dusted early this week.Steam post image An underman. Disgusting.

Remember to leave any questions, comments, and prayer requests you have in the comments below.

Source

Steam News / 22 June 2026

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