In this update3
Full notes
Full Rogues of Europa update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Events
- Performance
Rogues of Europa changes
Changes:
Added in sins to all quest conversations and encounters
All sins will give you some sort of short term benefit
Added clothing shops
Added the effects of effects
Added more encounters
Transmogrified all the panels into different art styles
Added sausages
Bugfixes:
Added clothing shops, which were intended to exist in the game for a very long time
Fixed the double quote not being present in Calligraphy and Modern fonts
Fixed the up and down arrows in Calligraphy font
Devlog
I think I'm finally ready to call it on the 0.3 Virtues and Vices update. I've hit every marker I thought I needed to (yes, a bit slower than I would have liked). I'm up to 30 completed encounters, I added in sin tracking, and penance quests are a go.
Steam post image The goal is at least 50 encounters.
As for the technical aspects, the only thing that has really changed since the last devlog was a different way of handling encounter panels. The portal above, for example, changes from deactivated to activated. But I did come up with a better roadmap for future updates. I'll probably publish these in the store page in a day or so.
0.4 "Rogues of the Mantle" Update
Companions, and possibly companion quests
Challenge rooms (puzzles coming back from 0.1)
Continued Secret rendering artwork and development
Quest twists - less linear format on quests
Cultist activity - cultists getting involved with quests, showing up and spoiling things, hiding among townspeople, etc.
0.5 "Mainquest" Update
Finalized lore
Linear story quest, with multiple parts
Polyphonic music
Better balancing
1.0 Release
Additional art and panels
Rendering styles added as minor updates in the future.
New tileset
Finished Secret 3D rendering
Isometric
Color sprite
Source
Changelog.gg summarizes and formats this update. How we read updates.
