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Steam News13 July 20261mo ago

0.3 Update (Virtues and Vices) and Devlog 100

Changes: Added in sins to all quest conversations and encounters All sins will give you some sort of short term benefit Added clothing shops Added the effects of effects Added more encounters Transmogrified all the pane

In this update3

Full notes

Full Rogues of Europa update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions3 changes0 removals
  • Gameplay
  • Store
  • Fixes
  • Events
  • Performance
addedChanges:Added in sins to all quest conversations and encounters All sins will give you some sort of short term benefit
addedChanges:Added clothing shops
addedChanges:Added the effects of effects
addedChanges:Added more encounters
addedChanges:Added sausages
addedBugfixes:Added clothing shops, which were intended to exist in the game for a very long time

Rogues of Europa changes

addedAdded in sins to all quest conversations and encounters All sins will give you some sort of short term benefit
addedAdded clothing shops
addedAdded the effects of effects
addedAdded more encounters
addedAdded sausages

Changes:

  • Added in sins to all quest conversations and encounters

    • All sins will give you some sort of short term benefit

  • Added clothing shops

  • Added the effects of effects

  • Added more encounters

  • Transmogrified all the panels into different art styles

  • Added sausages

Bugfixes:

  • Added clothing shops, which were intended to exist in the game for a very long time

  • Fixed the double quote not being present in Calligraphy and Modern fonts

  • Fixed the up and down arrows in Calligraphy font

Devlog

I think I'm finally ready to call it on the 0.3 Virtues and Vices update. I've hit every marker I thought I needed to (yes, a bit slower than I would have liked). I'm up to 30 completed encounters, I added in sin tracking, and penance quests are a go.

Steam post image The goal is at least 50 encounters.

As for the technical aspects, the only thing that has really changed since the last devlog was a different way of handling encounter panels. The portal above, for example, changes from deactivated to activated. But I did come up with a better roadmap for future updates. I'll probably publish these in the store page in a day or so.

0.4 "Rogues of the Mantle" Update

  • Companions, and possibly companion quests

  • Challenge rooms (puzzles coming back from 0.1)

  • Continued Secret rendering artwork and development

  • Quest twists - less linear format on quests

  • Cultist activity - cultists getting involved with quests, showing up and spoiling things, hiding among townspeople, etc.

0.5 "Mainquest" Update

  • Finalized lore

  • Linear story quest, with multiple parts

  • Polyphonic music

  • Better balancing

1.0 Release

  • Additional art and panels

  • Rendering styles added as minor updates in the future.

    • New tileset

    • Finished Secret 3D rendering

    • Isometric

    • Color sprite

Source

Steam News / 13 July 2026

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