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Steam News27 April 20262mo ago

Update 0.3.96a / Devlog 96

Changes Added 9 new cave encounters, which spawn in caves exclusively Added some new encounter artwork Fixes Fixed Spires not being renamed on signs. Known Issues Not all encounters have artwork.

Full notes

Full Rogues of Europa update

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What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedChangesAdded 9 new cave encounters, which spawn in caves exclusively
addedChangesAdded some new encounter artwork
fixedFixesFixed Spires not being renamed on signs.
addedKnown IssuesWork has been progressing enough that I thought it merited an update today. So far there are 9 of the planned encounters that are added, and I'm happy with what's been happening.
changedKnown IssuesI still have to tweak the encounter rate, or maybe tweak the spawning algorithm because I think they're not appearing quite the way I want, but for now it's passable. As for the encounters themselves, I'm happy with what I've been able to come up with.
changedKnown IssuesThe structure is random so there will be good replayability with each kind of encounter. For some choices, the random result will be dependent on your player stats. Generally speaking there are high risk and low risk options, but the high risk option will have the chance for higher rewards.

Changes

  • Added 9 new cave encounters, which spawn in caves exclusively

  • Added some new encounter artwork

Fixes

  • Fixed Spires not being renamed on signs.

Known Issues

  • Not all encounters have artwork. The pink square missingno texture will be a placeholder

Work has been progressing enough that I thought it merited an update today. So far there are 9 of the planned encounters that are added, and I'm happy with what's been happening.

I still have to tweak the encounter rate, or maybe tweak the spawning algorithm because I think they're not appearing quite the way I want, but for now it's passable. As for the encounters themselves, I'm happy with what I've been able to come up with.

The structure is random so there will be good replayability with each kind of encounter. For some choices, the random result will be dependent on your player stats. Generally speaking there are high risk and low risk options, but the high risk option will have the chance for higher rewards.

Steam post image Mushrooms are always a big gamble.

There are also now a few encounters that block the way. It's not possible to softlock since they'll despawn after a day or so, and because it's possible to tunnel through (though it costs a significant amount of time) but they will be annoying.

Steam post image Cave-in. Not ideal.

I'll cut this short since I've been feeling a bit sick over the past two days but progress is happening and I'll try to get more artwork and encounters up and running over the next week. Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com, or just leave them in the comments below.

Source

Steam News / 27 April 2026

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