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- Rangedrifter
Version 0.39 Removed
Hey guys, I am sorry to tell you that this week's update (Version 0.39) did not live up to my standards, and I decided to remove it. The branching paths and more improvisation-based gameplay did not work. The scope of t…
Announcement2 changesGameplay - Rangedrifter
Version 0.38 | Blooming Valley, Stranded Village & More
I spent most of the week moving the playable world further south, all the way to the ocean, and changing the way enemies are placed in the game. Seven new sub-regions are now part of the world: Blooming Valley, Glaring…
Announcement4 changesGameplay - Rangedrifter
Version 0.37 | Monster Abilities, Codex & More
This week was marked by many small changes and improvements. I add the much needed monster abilities but also took some time to prepare underlying systems for the future. The most important addition are the enemy abilit…
Announcement3 changesGameplayUI/audio - Rangedrifter
Version 0.36a | Bugfix
Fixes a bug that could crash the game when attacking with the axe
Announcement1 changePerformance - Rangedrifter
Version 0.36 | Tactical Combat, Portal Stones & More
Phew! This week was quite the challenge, with a lot of small but also large underlying changes to the game, but I made it in time! Here are the changes and additions: Most importantly, monsters now blink yellow before t…
Event6 changesBalanceUI/audio - Rangedrifter
Version 0.35 | New Coast Areas, Usability Improvements
Another week goes by! This week's update unlocks the second part of the coast with large sandy plains, stony pits, skeleton filled temples and fields of crumbling pillars. With it, the game now has a whopping 1300 spawn…
Announcement5 changesGameplayBalance - Rangedrifter
Version 0.34 | Coast Region (1/4)
This week I spent all my time adding the first new region to the game. It's a four-parter, so I will add the remaining areas of the coast in the coming weeks. It takes five to six full days to create these so I may rese…
Announcement3 changesGameplayBalance - Rangedrifter
Version 0.33 | NPCs, Named Places, Human Enemies
This week I worked on bringing the first NPCs into the game and giving names to the game's locations. A number of Wanderers can be found at different places in the world. - Wanderers are unique people that ended up insi…
Announcement2 changesUI/audioGameplay - Rangedrifter
20% Summer Sale + Monthly Recap
The Steam Summer Sale starts today, and the game will be offered at a 20% discount for the duration of the event. If you have the game on your Wishlist, there won't come a better time to grab it than now. Hey Everyone!…
Announcement9 changesBalanceUI/audio - Rangedrifter
Version 0.32 | Dungeon Paths, Bows & Arrows, Better UI
This week I finished the overhaul of the dungeons, finally clearing the way for the next region. I replaced the awkward throwing daggers with bows that can be permanently equipped and shot at any time and did a lot of s…
Announcement4 changesGameplayMaps - Rangedrifter
Version 0.31
Another series of small changes to address problems in the game. Most impactful are the change of the UI font, removal of obstructing and inaccessible objects and the introduction of monster meat. Join the discussion on…
Announcement2 changesUI/audio - Rangedrifter
Version 0.30
Small update introducing a high-score system based on collectible gold that provides a fun side-activity while on the way. - Gold and relics can now be found across the world - Collected gold and relics now make up a ru…
Announcement1 changeUI/audio - Rangedrifter
Version 0.29
This week has been all about preparing for the next region. With that came fun additions like bridges and underground paths. Next is an overhaul of the dungeons, making them larger, more interesting and adding some to t…
Announcement2 changesGameplay - Rangedrifter
Version 0.28
Hey all, another round of small updates. Join the discussion on the official subreddit A help section now explains the basics of the game to new players - Floor plates around path stones now tell you how far you are int…
Announcement1 changeUI/audio - Rangedrifter
Version 0.27
Legibility is improved with a slightly darker ground color - Cocoons now spawn spider hatchlings - Enemies now make a sound when the hero gets near - Spiders now all have a ranged attack - The hero now hears things fart…
Announcement1 changeUI/audio - Rangedrifter
Version 0.26
The main menu now shows selected locations in the world Durability of stacks of daggers is more intuitive now Control options now have a label for the directional keys Keys and buttons in the control options have a colo…
Announcement1 changeGameplay






