Full notes
Full Rangedrifter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
This week has been all about preparing for the next region. With that came fun additions like bridges and underground paths. Next is an overhaul of the dungeons, making them larger, more interesting and adding some to the path.
The whole overworld is laid out more cleanly - Bridges lead across chasms and cliffs - Falling off a bridge ends a run early - Moveable items break when moved too often - The path may lead through the underground - Barrels replace urns in huts - Runs can now begin underground - Enemy strength rises not quite as fast - Ranged enemies no longer shoot over ledges - Enemies wake up a bit earlier when the hero approaches - Fog now appears less often - The start stone is now mirrored in the barrier - More small tweaks and fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
