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Steam News26 June 20269d ago

Version 0.33 | NPCs, Named Places, Human Enemies

This week I worked on bringing the first NPCs into the game and giving names to the game's locations. A number of Wanderers can be found at different places in the world.

Full notes

Full Rangedrifter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
addedA number of Wanderers can be found at different places in the world. - Wanderers are unique people that ended up inside the Barrier one way or another. - Each of them has the chance to influence your journey. - The names of the world's dungeons and regions are now presented in the UI. - Robbers, condemned to the Barrier, now have hideouts and camps in the world. - Necro Skeletons, able to resurrect piles of bones are now found in the world. - Interactive objects pulse lightly, making them easier to see. - Enemies are less vigilant, making it possible to sneak around some of them. - Removes a bad bug where visiting the tutorial could lock the game to one seed. - To showcase the game, the Demo has access to the paths, with a turn limit. - A few sounds are improved. - Other smaller tweaks and fixes.
changedNext week I will continue to work on the Wanderers and other NPCs and the next region.

Rangedrifter changes

addedA number of Wanderers can be found at different places in the world. - Wanderers are unique people that ended up inside the Barrier one way or another. - Each of them has the chance to influence your journey. - The names of the world's dungeons and regions are now presented in the UI. - Robbers, condemned to the Barrier, now have hideouts and camps in the world. - Necro Skeletons, able to resurrect piles of bones are now found in the world. - Interactive objects pulse lightly, making them easier to see. - Enemies are less vigilant, making it possible to sneak around some of them. - Removes a bad bug where visiting the tutorial could lock the game to one seed. - To showcase the game, the Demo has access to the paths, with a turn limit. - A few sounds are improved. - Other smaller tweaks and fixes.
changedNext week I will continue to work on the Wanderers and other NPCs and the next region.

This week I worked on bringing the first NPCs into the game and giving names to the game's locations.

  • A number of Wanderers can be found at different places in the world. - Wanderers are unique people that ended up inside the Barrier one way or another. - Each of them has the chance to influence your journey. - The names of the world's dungeons and regions are now presented in the UI. - Robbers, condemned to the Barrier, now have hideouts and camps in the world. - Necro Skeletons, able to resurrect piles of bones are now found in the world. - Interactive objects pulse lightly, making them easier to see. - Enemies are less vigilant, making it possible to sneak around some of them. - Removes a bad bug where visiting the tutorial could lock the game to one seed. - To showcase the game, the Demo has access to the paths, with a turn limit. - A few sounds are improved. - Other smaller tweaks and fixes.

Next week I will continue to work on the Wanderers and other NPCs and the next region.

Source

Steam News / 26 June 2026

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