HomeGamesUpdatesPricingMethodology
Steam News19 June 20268d ago

Version 0.32 | Dungeon Paths, Bows & Arrows, Better UI

This week I finished the overhaul of the dungeons, finally clearing the way for the next region.

Full notes

Full Rangedrifter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • Gameplay
  • Maps
  • Server
changedGameplay
addedAll dungeons are upgraded and integrated into the path - The hero's bag holds up to ten items, instead of eight - Secondary weapons can be equipped in addition to the main weapon - Bows are added as the first secondary weapon in the game - Bundles of three arrows can now be collected in the world - The hero can hold up to 20 arrows at a time - Throwing daggers have been removed - Knifes serve as a simple fallback weapon - All weapon variants were given unique names - The hero's color now matches the equipped shield - Negative states now change the hero's color - Enemies are a bit less lethal at the start of a run
changedMessages now appear on the top-left of the screen - Tree trunks make it easier to read the terrain - Taller trees increase the feeling of being in a forest - Some descriptions now hold more information - Items below the hero appear yellow in the nearby-list - A better inventory layout makes things easier to grasp - Item amount and durability are more easy to read - The status list is reduced to the essentials - The score table in the main menu looks a bit better - The contrast between objects and ground is increased
removedHiding enemies now act more quickly - Enemy announcement sounds don't play a damage sound - Visual effects now make weapon breaking more obvious - An erroneous inventory-full message was removed - The audio latency on Windows is decreased - The tutorial is up to date again

This week I finished the overhaul of the dungeons, finally clearing the way for the next region. I replaced the awkward throwing daggers with bows that can be permanently equipped and shot at any time and did a lot of smaller changes that you can read about below. Next week will be all about the next region and how it will integrate into the game.

Gameplay

  • All dungeons are upgraded and integrated into the path - The hero's bag holds up to ten items, instead of eight - Secondary weapons can be equipped in addition to the main weapon - Bows are added as the first secondary weapon in the game - Bundles of three arrows can now be collected in the world - The hero can hold up to 20 arrows at a time - Throwing daggers have been removed - Knifes serve as a simple fallback weapon - All weapon variants were given unique names - The hero's color now matches the equipped shield - Negative states now change the hero's color - Enemies are a bit less lethal at the start of a run

Other

  • Messages now appear on the top-left of the screen - Tree trunks make it easier to read the terrain - Taller trees increase the feeling of being in a forest - Some descriptions now hold more information - Items below the hero appear yellow in the nearby-list - A better inventory layout makes things easier to grasp - Item amount and durability are more easy to read - The status list is reduced to the essentials - The score table in the main menu looks a bit better - The contrast between objects and ground is increased

Fixes

  • Hiding enemies now act more quickly - Enemy announcement sounds don't play a damage sound - Visual effects now make weapon breaking more obvious - An erroneous inventory-full message was removed - The audio latency on Windows is decreased - The tutorial is up to date again

Source

Steam News / 19 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.