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Steam News31 May 202628d ago

Version 0.28

Hey all, another round of small updates. Join the discussion on the official subreddit A help section now explains the basics of the game to new players - Floor plates around path stones now tell you how far you are int

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Full Rangedrifter update

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Repeated intro

Hey all, another round of small updates.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedA help section now explains the basics of the game to new players - Floor plates around path stones now tell you how far you are into the path - More powerful weapons and gear can now be found deep into the path - Hunger and starvation warnings now occur slightly earlier - Special abilities of weapons now don't cross elevation boundaries - Enemies' health is now a bit less random - Doubling playback of sound effects is now prevented by the engine - Cocoons now burst when anything comes near them - Shields now break faster and about as often as weapons - Chests can now contain rare buff potions - Found weapons and shields now have varying degrees of wear - Reaching the next experience level is a bit more obvious - Messages to the demise of an enemies are now more varied - Texts should now be centered more correctly - Medicine now cures being poison and blinded - Crushing enemies with ledge jumps now gives the appropriate feedback

Join the discussion on the official subreddit

  • A help section now explains the basics of the game to new players - Floor plates around path stones now tell you how far you are into the path - More powerful weapons and gear can now be found deep into the path - Hunger and starvation warnings now occur slightly earlier - Special abilities of weapons now don't cross elevation boundaries - Enemies' health is now a bit less random - Doubling playback of sound effects is now prevented by the engine - Cocoons now burst when anything comes near them - Shields now break faster and about as often as weapons - Chests can now contain rare buff potions - Found weapons and shields now have varying degrees of wear - Reaching the next experience level is a bit more obvious - Messages to the demise of an enemies are now more varied - Texts should now be centered more correctly - Medicine now cures being poison and blinded - Crushing enemies with ledge jumps now gives the appropriate feedback

Source

Steam News / 31 May 2026

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