Full notes
Full Rangedrifter update
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Repeated intro
Hey all, another round of small updates.
What changed
- UI and audio
Join the discussion on the official subreddit
A help section now explains the basics of the game to new players - Floor plates around path stones now tell you how far you are into the path - More powerful weapons and gear can now be found deep into the path - Hunger and starvation warnings now occur slightly earlier - Special abilities of weapons now don't cross elevation boundaries - Enemies' health is now a bit less random - Doubling playback of sound effects is now prevented by the engine - Cocoons now burst when anything comes near them - Shields now break faster and about as often as weapons - Chests can now contain rare buff potions - Found weapons and shields now have varying degrees of wear - Reaching the next experience level is a bit more obvious - Messages to the demise of an enemies are now more varied - Texts should now be centered more correctly - Medicine now cures being poison and blinded - Crushing enemies with ledge jumps now gives the appropriate feedback
Source
Changelog.gg summarizes and formats this update. How we read updates.
