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- Project Zomboid
42.7.0 UNSTABLE Released
How do I subscribe to the Unstable beta branch? [/expand] NEW - Several new crafted clothing items. Players can use animal skins; leather strips; denim strips; rags; garbage bags and tarps to craft a variety of low-tier…
- Project Zomboid
42.6.0 UNSTABLE Released
How do I subscribe to the Unstable beta branch? [/expand] - Added the missing foraging zones to `WorldMapRenderer.lua` - Added Bendable Fences framework. Only for Wire Fences (for now). - Added sandbox options FenceThum…
- Project Zomboid
42.5.1 UNSTABLE Hotfix Released
- Slight fixes to zombie heat map. Some remote locations had too many. (Zombie heat map is always a work in progress and will be continually refined through many patches) - Added missing tiles for Stendo's Firearms Empo…
- Project Zomboid
42.5.0 UNSTABLE Released
42.5.0 - Being released after a week's dev cycle to tidy up some bugs from last time. NEW - Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy…
- Project Zomboid
42.4.1 UNSTABLE Hotfix Released
42.4.1 Hotfix: - Fix mac unable to load stdlib.lbc. Full 42.4.0 patchnotes: https://theindiestone.com/forums/index.php?/topic/81341-4240-unstable-released/
- Project Zomboid
42.4.0 UNSTABLE Released
How do I subscribe to the Unstable beta branch? [expand type="details"] [/expand] NEW - Added an Extended Placement UI. - RMC on a 3D item on the ground to move it precisely. - Added raccoons, though currently there are…
- Project Zomboid
42.3.1 UNSTABLE Hotfix Released
- Fixed NaN calorie error caused by characters starting auto-drinking before the Filling action is completed.
- Project Zomboid
42.3.0 UNSTABLE Released
How do I subscribe to the Unstable beta branch? [expand type="details"] [/expand] NEW - Finalized first draft of a system for reverse engineering recipes from items. If a player can learn any recipes from an item with t…
- Project Zomboid
42.2.0 UNSTABLE Released
How do I subscribe to the Unstable beta branch? [expand type="details"] [/expand] NEW - Building and Vehicle keys, when properly spawned, will have data regarding their origin coordinates recorded in the item data. - As…
- Project Zomboid
42.1.1 UNSTABLE Released
NEW - Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors. - Added a craft recipe for Sawing a Plank from a Large Branch. - Further development of an "InheritFood" inputFlag…
- Project Zomboid
42.1 UNSTABLE Released
Link to full changelog due to character limitation: https://pastebin.com/wf2qzcC9 Old saves are compatible but a new savegame is required for all of these changes to take full effect. NEW - Added Firearm Chance To Damag…
- Project Zomboid
Unstable Branch Hotfix 42.0.2 Released!
HOTFIX 42.0.2 ADDITIONS - Added sandbox multipliers for jamming, weather and moodle effects on hit chance - Added boolean sandbox option to disable headgear vision penalties on hit chance BALANCE - Significantly reduced…
- Project Zomboid
Hotfix 42.0.1 - Unstable Release
- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug). - Fixed game closing while shooting. - Fixed texture compression being disabled. - Remov…
- Project Zomboid
Build 42 Unstable Out Now
Build 42 Unstable is now available to play! Important Those who play Unstable must be aware that they’re playing a work in progress. This Unstable exists so we can collect player feedback to find bugs and improve our ga…
- Project Zomboid
WhatZ Next
Hello everyone, and Happy Thanksgiving to those who celebrate. UNSTABLE PLANS So what does the Unstable release currently look like, and what will happen during the beta once it’s out there? Well, the scores on the door…
- Project Zomboid
Hallodoid
Okay, so. Where We’re At We have a limited number of external testers running around the current B42, and their first impressions have been positive. Which has been a relief. There remains, however, much to do. In the c…

