Update log
Full Project Zomboid update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Server
- Balance
- Fixes
42.5.0 - Being released after a week's dev cycle to tidy up some bugs from last time.
NEW - Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy's Bar in West Point. This is intended as a memorial to Stendo_Clip who was the founding author of the Vanilla Firearms Expansion mod - following conversation with, and permission from, family members.
- Added some depth map for shelves. (so placing 3D items on them will work well) - Added filled model for Ceramic Jar items. - Added fluid mask for Ceramic Crucible icon. - Added icon for Antlers - Amethysts can be produced by scrapping Amethyst jewelry. - Added antlers to Bones forage loot. - Added various types of metal scrap to CraftingMaterials forage loot. - Added correct animation for petting raccoons. - Added 2 options to `SandboxOptions`, `ClayLakeChance` and `ClayRiverChance`. - Added new fliers - Added several new clothing item files specifically for crafted clothing. - Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently. Aprons, Strapless Dresses, Headsacks and Tank Tops made from Garbage Bags and Tarps. Patchwork Hide Headsack (Leatherface!), Long Coat, Jacket and Boots. (the headsack cannot be crafted yet). - Added Gold and Silver coins, although they cannot be looted or crafted yet; they can be used alongside Gold and Silver scrap to forge Gold and Silver sheets for crafting. - Added craftRecipes for making Garbage Bag, Hide and Tarp Head Sacks. - Added Sew Raccoon Hat recipe. - Added a server start option for later use called -seed= to set the seed of the world. Modify IsoWorld to be compatible with the new Seed format when using a server. Added a server.ini parameter called Seed= to do the same thing, and added the seed on the Esc screen.
BALANCE
- Addressed Walking/Sneaking speed discrepancy with different weapons equipped - Balanced butchering. No more heads when body is rotten. Can't butcher bloody skeleton. - Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted. - Scrapping gem earrings specifically will now produce 2 gemstones and not 1. - Slicing a rotten animal head won't drop brain - Seasoning Salt can be used in place of Salt for baking recipes. - Increased calories for Meat Patty. - Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes; this is to better handle being able to have multiple inputs, such as mixing scrap and coins to make sheets. - Spears made using Leather Strips, Twine or Wire will be slightly more durable than spears made using Duct Tape or Zip Ties. - Tarps can be used as fire fuel or tinder. - Increased the XP award for some Tailoring crafts; they were low in comparison to other crafting skill recipes. - Rotten animals give a skull instead of their head. - Rotten animals don't give leather anymore. - Ranged weapons no longer split damage across multiple targets. - Re-added the head for rotten animals, the head will now be rotten (pending: icons) - Allow slicing of rotten animal's heads. - Added weight for deer - Removed saving used items in crafting to item
FIXES
- Fixed Mac being unable to load stdlib.lbc. - Fixed saucepans no longer boiling water. - Fixed Tainted Water poison level. - Fixed Enabling Imgui under Linux not working - Fixed the character-creation beard stubble,
Source
