In this update3
Full notes
Full Project Zomboid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Events
- Maps
- Balance
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[expand type="details"] [/expand]
NEW
- Finalized first draft of a system for reverse engineering recipes from items.
If a player can learn any recipes from an item with this system, right-clicking on the item will provide a right-click option with a light bulb option to "Research Craft".
Additionally, in debug mode, right-clicking will reveal all of the information regarding researchable recipes.
Researching an item's craftRecipe will also grant the same amount of xp as performing that craftRecipe would provide.
If an item has researchable recipe(s) for a player, the item's tooltip will include, in prominent good-color text, that information.
Includes Tech-tree-progression via item recipe research for tongs (from pliers and vise grips); shears and scissors; and lower tier knife progression; many baseball bat, spiked club, and mace type weapon recipes; tree branch, wooden stick, large branch/cudgel, medium handle, baseball bat and short bat type weapons, axes, and fleshing tools.
- Improved Vertical Aiming.
Added up and down aiming angles for weapons
Added missing event back into HandgunDefault.xml to properly transition zombies to correct hit reaction
- Added HandWeapon.isSelectFire() and .cycleFireModes() - Pressing shift + rack (default x) will now cycle through fire modes for select fire weapons - Guns can now have a safety by adding "Safe" to the list of fire mode possibilities (none of the base guns currently have this) - Added new Player Customisation Screen. - Added 2 new animations for stopping a spear charge (holding a spear while Sprinting). - Added 'Disable' choice to sandbox options for electric and water shutoff dates. - Added/Restored some Annotated Stash Maps. - Added six new flyers, fixed Wizard's Den flyer - AMZ Steel, Home Sweet Gnome, Roxy's Roller Rink, Spiffo's Hiring (West Point, Dixie, Louisville) - Updated Blacksmith van texture. - Added visible Clay Deposits. It is now possible to take clay from clay tiles (WIP). - Added a Wooden Masons Trowel and a recipe for carving one. - Added a Bone Fleshing Tool and a recipe for carving one. - Added large and small plant drying racks made from sticks and rags; this is so players can build them without needing twine.
- Double-clicking an entry in the list of builds or handcraft panel will build it. - Added Blacksmith, Butcher, Leather, MobileLibrary, and Glass Vans.
The Blacksmith Van has smithing-related supplies and literature as well as most of the equipment found in the Metalworking van.
The Butcher Van has tools required to hang/process meat as well as handle some of the mess.
The Leather Van has tanned hides ready for use, as well as plenty of Awls.
MobileLibrary has a high chance for Skill Books across the board; note, these should not spawn normally in Louisville or its airport, as these are generally used for rural areas/smaller communities.
- Added native support for Apple Silicon Macs (as well as Intel Macs, as before). Mac users: please let us know of any issues.
- Added SurvivorSwap.lua debugging tool.
This adds a few functions to modify a survivor's appearance, skills, traits, profession, as well as completely change the inventory and worn gear based on data defined in a Lua table. These can be called mid-game.
Definitions added to the SurvivorSwap.Survivors and SurvivorSwap.Loadouts tables will be automatically added to world context RMC > [Debug] > Survivor Swap (no definitions are currently added so this submenu will not appear)
BALANCE
- The Livestock Farmer profession will start the game knowing the MakeBarbedWire recipes. - New characters that start the game with the carpenter
Source
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