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Steam News17 December 20241y ago

Build 42 Unstable Out Now

Build 42 Unstable is now available to play! Important Those who play Unstable must be aware that they’re playing a work in progress.

In this update4

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions7 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
  • UI and audio
  • Maps
  • Fixes
addedBuild 42 Unstable is now available to play!
addedThis Unstable exists so we can collect player feedback to find bugs and improve our game. Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.
changedThere will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.
addedPLEASE NOTE:Due to some unavoidable last minute compatibility issues, unstable 42 for Mac will arrive in a subsequent update, very possibly falling in the New Year.
addedPLEASE NOTE:MP will be enabled during the Unstable beta process.
changedPLEASE NOTE:The team is still hard at work improving aspects of the game that will be mixed in during the Unstable beta process.

Build 42 Unstable is now available to play!

Important

  • Those who play Unstable must be aware that they’re playing a work in progress.

  • This Unstable exists so we can collect player feedback to find bugs and improve our game. Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.

  • Build 41 saves and mods are NOT compatible with Build 42.

  • There will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.

  • Your saves may break after Unstable updates.

We’re aware people have built up a lot of anticipation for the first unstable release, and have done our best to make it an enjoyable experience out the gate. But as those who were present for the first b41 unstable release will attest, it’s in unstable for a reason and our unstable branches evolve a lot during the process, so please be understanding and constructive if you come across issues.

HOW TO PLAY?

The Unstable branch is now accessible to anyone who plays Project Zomboid.

Right click Project Zomboid in your Steam library and hit “Properties”.

Then, navigate to the betas tab and select the “Unstable” branch from the dropdown menu.

If you find a bug, read this first, then post it on our forums.

If you put it anywhere else (including Discord) then your report will likely get lost.

WHAT’S IN? WHAT’S NEXT?

PLEASE NOTE:

  • Due to some unavoidable last minute compatibility issues, unstable 42 for Mac will arrive in a subsequent update, very possibly falling in the New Year.

  • SteamDeck / controller input is still WIP, and currently not recommended for play

  • MP will be enabled during the Unstable beta process.

  • Our GOG friends will get access to Unstable very soon too, we’ve just had a lot on our plate but will try and roll the unstable out to GOG asap.

The team is still hard at work improving aspects of the game that will be mixed in during the Unstable beta process.

Initial patching, alongside any major issues that arise from the player community, will concentrate on:

  • Polishing of Craft and Building UIs

  • Ingredients tuning

  • XP gain adjustments

  • More icons, better tooltips

  • Various collision issues

None of these areas are finalized, and we welcome your thoughts on all of the above so we can prioritize our patching.

A focus for us during Unstable will be hunting. Currently deer migrate over the map along paths preordained at the game’s start, and they leave poop and broken twigs that those with the tracking skill can follow – which testers seem to have found cool and atmospheric.

These rudiments are fun enough, but to get more of a Call of the Wild feeling we’re going to have to give the deer, their deaths, and the tracking much more focus during Unstable as the animal husbandry side of animals is what has received more than the lion’s share of attention during dev.

CURRENT KNOWN ISSUES

Ballistics system:

  • Shooting at crawlers / on stairs with the new aim system is problematic. This will be addressed in the new year.

  • Rare game crash during heavy usage of the M16 (fixing this is a top priority)

Crafting:

  • Search bar ignores selected categories

  • Recipes can use Items instead of values (e.g. hunger values)

  • Batteries can behave oddly

Build Menu:

  • Tile

Source

Steam News / 17 December 2024

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