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Steam News21 January 20251y ago

42.1 UNSTABLE Released

Link to full changelog due to character limitation: https://pastebin.com/wf2qzcC9 Old saves are compatible but a new savegame is required for all of these changes to take full effect.

In this update2

Full notes

Full Project Zomboid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes1 removal
  • Gameplay
  • Workshop
  • Balance
addedOld saves are compatible but a new savegame is required for all of these changes to take full effect.
addedNEWAdded Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance. - Chance-to-Damage: Each successfully aimed shot hits. The previous chance-to-hit calculation then determines if damage is dealt. This change aims to eliminate the frustration of “missed shots” and attempts to make every ranged attack feel more rewarding. - Added ability to raise UI render FPS cap to 120, added 60 and 120 options. 60 is the new default. - Added Purify Water recipe, it uses Water Purification Tablets to purify up to 1L of tainted water. - Added blacksmithing recipes: Small Iron Bands; Iron Bands; Mace Heads; Spiked Clubs; Spear Heads; and Long Spear Heads. - Added Report Bug button to MainScreen.lua which opens TIS bug report forum. - Added Can Pipe. - Added craftRecipe for forging the Large Hook item. - Added recipe for carving Planks from a Large Branch. - Added functions to InventoryItem.java to randomize an item's condition, headCondition, Sharpness, and all general conditions, to consistencize loot spawning in ItemPickerJava.java. - Added missing items and craftRecipes for Flax, Spinach, Sunflower and Tobacco seed packets. - Added recipe for forging a Handguard Dagger. - Added a sandbox setting, "Discomfort Modifier" that, similar to "Muscle Strain Factor", can be used to disable, reduce, or increase the discomfort effect provided by clothing items that provide discomfort. - Added precautions against chickenpocalypse - Added recipe for making twine using dogbane. - Added a craftRecipe for carving short bats. Needed for spiked club and mace crafting. - Added craftRecipes for splitting circular sawblades into halves (used for crafting some weapons) using a hacksaw, bandsaw, welding torch or forge. - Added missing blacksmithing craftRecipe for forging buckles. - Added craftRecipes for forging spiked baseball bats and cudgels. - Added several new skill books, recipe magazines, and crafting tools, especially "bottleneck" items, to the foraging tables. - Added some similar additions to the randomized world story item pools. - Added recipes for turning an iron band into 4 small iron bands. - Added a recipe for fixing saws and sawblades with a file - Added a craftRecipe to get Long Sticks from Brooms and Mops. - Added a sandbox setting that can be used to set the maximum hours of fuel a campfire, wood stove, charcoal bbq, etc can hold. This defaults to 8 hours. - Added a carved wooden bucket item. - Added Bundled Sterilized Rag item, can be bundled and unbundled through recipes. - Updated Moodles. - Updated Sounds - Several mixing and polishing adjustments. - Footstep sweeteners when walking over garbage on the floor. - Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals. - Added OpenBeerBottle sound to timedAction OpenBeerBottle. - Microwave and oven UIs play the ToggleTemp sound when setting temperature. - The oven ui on/off button plays the ToggleStove sound. - ISKnob plays the KnobSwitch sound by default. - Removed calls to play Hammering sound from code. Changed the implementation of the Hammering event associated with building, it is now triggered by the animation.
removedBALANCERemoved death-by-tree. Scratches no longer bleed. Erroneous lacerations taken out. - Zombies climbing through windows now become visible

Link to full changelog due to character limitation:

https://pastebin.com/wf2qzcC9

Old saves are compatible but a new savegame is required for all of these changes to take full effect.

NEW

- Added Firearm Chance To Damage sandbox option, an experimental new method to calculate firearm hits, now based on the chance to damage. It is defaulted to be on, but the previous method remains available in Sandbox. Feedback is welcome on both for future balance. - Chance-to-Damage: Each successfully aimed shot hits. The previous chance-to-hit calculation then determines if damage is dealt. This change aims to eliminate the frustration of “missed shots” and attempts to make every ranged attack feel more rewarding. - Added ability to raise UI render FPS cap to 120, added 60 and 120 options. 60 is the new default. - Added Purify Water recipe, it uses Water Purification Tablets to purify up to 1L of tainted water. - Added blacksmithing recipes: Small Iron Bands; Iron Bands; Mace Heads; Spiked Clubs; Spear Heads; and Long Spear Heads. - Added Report Bug button to MainScreen.lua which opens TIS bug report forum. - Added Can Pipe. - Added craftRecipe for forging the Large Hook item. - Added recipe for carving Planks from a Large Branch. - Added functions to InventoryItem.java to randomize an item's condition, headCondition, Sharpness, and all general conditions, to consistencize loot spawning in ItemPickerJava.java. - Added missing items and craftRecipes for Flax, Spinach, Sunflower and Tobacco seed packets. - Added recipe for forging a Handguard Dagger. - Added a sandbox setting, "Discomfort Modifier" that, similar to "Muscle Strain Factor", can be used to disable, reduce, or increase the discomfort effect provided by clothing items that provide discomfort. - Added precautions against chickenpocalypse - Added recipe for making twine using dogbane. - Added a craftRecipe for carving short bats. Needed for spiked club and mace crafting. - Added craftRecipes for splitting circular sawblades into halves (used for crafting some weapons) using a hacksaw, bandsaw, welding torch or forge. - Added missing blacksmithing craftRecipe for forging buckles. - Added craftRecipes for forging spiked baseball bats and cudgels. - Added several new skill books, recipe magazines, and crafting tools, especially "bottleneck" items, to the foraging tables. - Added some similar additions to the randomized world story item pools. - Added recipes for turning an iron band into 4 small iron bands. - Added a recipe for fixing saws and sawblades with a file - Added a craftRecipe to get Long Sticks from Brooms and Mops. - Added a sandbox setting that can be used to set the maximum hours of fuel a campfire, wood stove, charcoal bbq, etc can hold. This defaults to 8 hours. - Added a carved wooden bucket item. - Added Bundled Sterilized Rag item, can be bundled and unbundled through recipes. - Updated Moodles. - Updated Sounds - Several mixing and polishing adjustments. - Footstep sweeteners when walking over garbage on the floor. - Added sounds for animals breaking down fences, log gates, grabbing eggs from hutch, milking animals. - Added OpenBeerBottle sound to timedAction OpenBeerBottle. - Microwave and oven UIs play the ToggleTemp sound when setting temperature. - The oven ui on/off button plays the ToggleStove sound. - ISKnob plays the KnobSwitch sound by default. - Removed calls to play Hammering sound from code. Changed the implementation of the Hammering event associated with building, it is now triggered by the animation.

BALANCE

- Removed death-by-tree. Scratches no longer bleed. Erroneous lacerations taken out. - Zombies climbing through windows now become visible

Source

Steam News / 21 January 2025

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