Project Zomboid
Steam News 4 March 20251y ago

42.4.0 UNSTABLE Released

How do I subscribe to the Unstable beta branch? [expand type="details"] [/expand] NEW - Added an Extended Placement UI. - RMC on a 3D item on the ground to move it precisely. - Added raccoons, though currently there are…

Update log

Full Project Zomboid update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix8 additions3 changes0 removals
  • Compatibility
  • Store
  • Workshop
  • Balance
  • Gameplay
  • UI and audio
changedHow do I subscribe to the Unstable beta branch?[expand type="details"] [/expand]
addedNEWAdded an Extended Placement UI. - RMC on a 3D item on the ground to move it precisely. - Added raccoons, though currently there are issues with their fence-climbing. - Added 5 new flyers
fixedNEWBuild Window and HandCraft Window are now usable with a controller. To navigate between the different panes in these windows, press and hold the right shoulder button and use the D-pad. - Added controller support to crafting stations that use ISCraftBenchPanel. - Added controller support to ISFluidInfoUI.lua and ISFluidTransferUI.lua. - Added using the right joystick to quickly change the value of ISSliderPanel. - Chicken coop. This is now a tabbed window separating the egg-laying nests from the roosts. - D-pad up radial menu displays the animal radial menu (with pet, pick up etc). - D-pad right radial menu displays the "Designated Zones" option. - Animal designated zones can be created by selecting start and end squares with the D-pad. - Animal-info windows allowing renaming etc. - Butcher hook ui. - Livestock trailer ui. - Added controller support to the Flyer/Newspaper windows. The X button toggles the text view. The Y button reveals the location on the world map. - Don't save and restore inventory-window and loot-window layout when using a controller. These are always positioned automatically at the bottom of the screen. - Fixed inventory-window and loot-window column layout after resizing the screen, when using a controller.
addedNEWAdded research progression for metal armor, both scrap welded and proper blacksmithed.
addedNEWThe Debug Item List Viewer will now have columns displaying whether items can be: Crafted, Foraged or Found as Loot
addedNEWAdded new sounds for resting on chairs, Old Fashioned Generator, Wood Log Gate - Added missing recipe Forge Spade Head, this item had no recipe to create it. - Added specific sprint to aim anims for weapon types. - Added and repointed transition anims to use correct anims for sprint stops - Added two new biomes depending if close to a lake or river

How do I subscribe to the Unstable beta branch?

[expand type="details"] [/expand]

NEW

- Added an Extended Placement UI. - RMC on a 3D item on the ground to move it precisely. - Added raccoons, though currently there are issues with their fence-climbing. - Added 5 new flyers

- Build Window and HandCraft Window are now usable with a controller. To navigate between the different panes in these windows, press and hold the right shoulder button and use the D-pad. - Added controller support to crafting stations that use ISCraftBenchPanel. - Added controller support to ISFluidInfoUI.lua and ISFluidTransferUI.lua. - Added using the right joystick to quickly change the value of ISSliderPanel. - Chicken coop. This is now a tabbed window separating the egg-laying nests from the roosts. - D-pad up radial menu displays the animal radial menu (with pet, pick up etc). - D-pad right radial menu displays the "Designated Zones" option. - Animal designated zones can be created by selecting start and end squares with the D-pad. - Animal-info windows allowing renaming etc. - Butcher hook ui. - Livestock trailer ui. - Added controller support to the Flyer/Newspaper windows. The X button toggles the text view. The Y button reveals the location on the world map. - Don't save and restore inventory-window and loot-window layout when using a controller. These are always positioned automatically at the bottom of the screen. - Fixed inventory-window and loot-window column layout after resizing the screen, when using a controller.

- Added research progression for metal armor, both scrap welded and proper blacksmithed.

- The Debug Item List Viewer will now have columns displaying whether items can be: Crafted, Foraged or Found as Loot

- Added new sounds for resting on chairs, Old Fashioned Generator, Wood Log Gate - Added missing recipe Forge Spade Head, this item had no recipe to create it. - Added specific sprint to aim anims for weapon types. - Added and repointed transition anims to use correct anims for sprint stops - Added two new biomes depending if close to a lake or river

- Added tracking of Carbohydrates, Lipids and Proteins to the Body window, in General Debuggers option. - Added scaleable sidebar icons

- Added vehicle.sound.alarm script property to allow a different sound for car alarms than the horn. If the alarm sound isn't specified, the horn sound is used, if any. - Added new Chickens foley sounds - Add FluidContainer meta-entity system, and push fluidContainer components to meta, so rain collectors will be filled with water when player is away.

Changes to the Lua debugger: - Added small / medium / large monospaced fonts. This is the "Noto Sans Mono" font. We use "Noto Sans" for Thai, and "Noto Sans Mono" has the same license (which I included). - Added a combobox to the Lua debugger that allows switching between small / medium / large font sizes. - Source-window line numbers are right justified. - Source-window background color was changed from white to gray. - AngelCodeFont no longer compresses font textures, this is already the case for most ui textures.

- Added "read" checkmarks to print media (brochures and fliers). IsoGameCharacter gained these methods: void addReadPrintMedia(String media_id); boolean isPrintMediaRead(String media_id); HashSet getReadPrintMedia();

Animals now recognize rivers: - If the zone includes some waters tiles (lake, river..) it'll be shown in the zone UI. - Animals will try to drink from river they can access before anything else.

Changed some behavior to eat grass. - Animal will now look around him instead of purely under

Source

Steam News / 4 March 2025

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