In this update3
Full notes
Full Project Zomboid update
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What changed
- Workshop
- Performance
NEW
- Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors. - Added a craft recipe for Sawing a Plank from a Large Branch. - Further development of an "InheritFood" inputFlag for craftRecipes. - This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc. - Ideally, for most cases for food craftRecipes, having "InheritFood" on the proper input should produce the desired results without needing an OnCreate lua function. - Added functionality for an "InheritCooked" craftRecipe input flag. - If an input with that flag is Burnt, Cooked, or Frozen, according to the code the output should also be Burnt, Cooked or Frozen. - Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items. - Added Masonry business vehicles so more Masonry Chisels spawn. - Added Craft Supply business vehicles so more Clay spawns. - Added Florist business vehicles because we have pretty flowers. - Holly trees can sometimes drop Holly Berries when chopped down. - Updated crafting/clay van texture. - Added Wooden Spade item and carving recipe. - Added recipe for crafting Molotov. - Added the Log tag to Log item, so that it can be used along with other tags in an input.
BALANCE
- Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs. - A distinction was introduced within the smallest class of trees, differentiating between "really small" and "small" trees. - The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs. - Revised tree health calculations to account for changes in log yield. - Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down. - Adjusted weight of the broken branch item from 2 to 1.5. - Adjusted weight of Money Bundle from 1 to 0.5. - Large enough pine trees can sometimes drop pine cones when chopped down. - Large enough oak trees can sometimes drop acorns when chopped down. - Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code. - Crayons can be used to make green marks on the map. - Lowered base stress from the trailer crash story to avoid Ram/Bull killing players on sight.
FIXES
- Fixed some broken animations when holding 1handed knives. We are aware that there are still issues with overtwisting animations and will fix it soon. - Fixed Null-ref Crashes on User Machines due to missing Display.capabilities - Fixed a floating sign at 11657x8375. - Fixed the CarveShortBat craftRecipe producing a LongHandle. - Fixed missing craftRecipe for assembling spears from proper spear heads. - Fixed an error with the improvised flashlight recipe onCreate. - Added a check to prevent car keys from spawning in explored containers. - Fixed pathfinding failing going up or down carpentry stairs, as well as an issue with negative world coordinates. - Fixed vehicles ceasing to operate on the edges of the world. - Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates. - Fixed line-of-sight issues in negative world coordinates. - Fixed alarm clocks not waking up players in basements. - Fixed dung/feather could
Source
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