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- Project Regolith
DEVLOG #23 - Project Regolith's Postmortem, What Comes Next?
Hey there everyone, we're back from our short rest this week, and I wanted to start the week with a pretty important update. Today I'm gonna be going over some of our key talking points following a post-mortem discussio…
Patch notes10 changesPerformanceUI/audio - Project Regolith
24th of November, 2023 - Patch 1.04
Hi again everyone, apologies for the slight delay in this week's patch for Project Regolith. After this patch we're taking a short break to rest and recharge our batteries a little bit. Keep an eye out for our upcoming…
Patch notes2 changesFixMaps - Project Regolith
16th of November, 2023 - Patch 1.03
Hi again folks, we're back again with this week's Project Regolith patch. This week we're addressing UI at Ultrawide Aspect Ratios, some SFX issues, collisions, and more... You can read the patch notes below: 16/11/2023…
Patch notes4 changesUI/audioMaps - Project Regolith
9th of November, 2023 - Patch 1.02
Hi there everyone, today we're publishing the 2nd patch for Project Regolith, addressing a number of missing colliders, some issues with world-space portals, a missing achievement trigger, and some other things! Check o…
Patch notes12 changesFixPerformance - Project Regolith
Project Regolith - Patch 1.01, 3rd of November, 2023
Hi there folks, we've pushed Project Regolith's first bug-fix patch, aiming at addressing some of the known issues we've spotted since launch a couple of days ago. 3rd of November, 2023 - Patch 1.01: - Fixed the final p…
Announcement5 changesFixGameplay - Project Regolith
Project Regolith Available Now!
Hi everyone First of all, on behalf of the dev team,I want to thank you all for your patience and understanding regarding our recent delay. But the wait is finally over, Project Regolith is finally here! Until November…
Patch notes - Project Regolith
An Important Update Regarding Launch
Hey everyone, we'd like to share an update regarding the planned launch of Project Regolith. These past few weeks we've been promoting that Project Regolith would be launching this Friday, the 27th of October. We've bee…
Patch notes1 changeGameplay - Project Regolith
Devlog #22 The Final Countdown
Hi everyone Ryan here with our most exciting and possibly penultimate development update! Project Regolith is all set to launch this week, but first let me apologise for the late update - both Conor and I are pretty exh…
Patch notes1 changeGameplay - Project Regolith
Devlog #21 Next Fest Wrap and SXSW Sydney!
Hi everyone, welcome to this developer update! October rolls on for us here at Project Regolith and we want to keep you up to date with all the going ons. STEAM NEXT FEST A big thank you to everyone who played the demo…
Patch notes1 changeGameplay - Project Regolith
Project Regolith Devlog #20 - Post-PAX, Next-Fest, SXSW Sydney
Hey there folks, apologies for the day-late update - The team was very sliiightly wrecked after an extremely busy (and successful) PAX Australia this past weekend! Here's a bit of a peek at how things were looking throu…
Patch notes - Project Regolith
Devlog #19 - PAX Prep, Glow-ups, We're on TikTok Now (finally)
Hey everyone, it's time for another devlog. In our last update we went over just how busy October is for us. Between all the events and finalizing things on the game, this post is gonna be a bit brief once again, but we…
Patch notes2 changesUI/audio - Project Regolith
Public Devlog #18 - October Events
Hey there everyone! Welcome back for another devlog! Today we'll be showing off our new Store Page assets, recapping our plans for October, and discussing a very special date after we're done with PAX and SXSW Sydney...…
Event4 changesStore - Project Regolith
Public Devlog #17 - The Prestige
Hi everyone, welcome to this weeks Devlog. This week we'd like to try something a little different, and talk about some of the technical details behind one of our more important non-Euclidean mechanics. To show you how…
Patch notes4 changesGameplayPerformance - Project Regolith
Public Devlog #16 - South by Southwest in Sydney
Hey there friends, welcome back to another project update! There's not a whole lot of exciting news to report this week - Progress on the game has been steady, we've put the finishing touches on the Demo we'll be bringi…
Event2 changesGameplay - Project Regolith
Public Devlog #15 - Updating the Demo, Store Assets, and our New Website
Hi again everybody, welcome to this week's Devlog! In case you missed our last post, we covered some pretty important stuff - Like how we'll be exhibiting Project Regolith as a part of PAX Rising at PAX Australia later…
Store7 changesGameplayUI/audio - Project Regolith
Public Devlog #14: PAX Australia 2023, Steam Next-Fest, NEW TRAILER!
Hello everyone! Welcome to this exciting devlog, we have alot of very cool things to announce this week so lets not waste any time... Project Regolith at PAX Australia 2023! That's right! Last update we mentioned our am…
Store4 changesGameplay


