In this update1
Full notes
Full Project Regolith update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there folks, apologies for the day-late update - The team was very sliiightly wrecked after an extremely busy (and successful) PAX Australia this past weekend! Here's a bit of a peek at how things were looking throughout the week!
What changed
- Gameplay
Project Regolith changes
The gang after setup on Thursday night (Left-to-right: Conor, Ryan, Harrison, Brandon)
The showfloor on Friday arvo, Brandon running the demo for some of our attendees!
The gang bright and early on Saturday morning.
Our final session concludes on Sunday night, just before pack-down. That said, the ball keeps rolling for Project Regolith, and we're back to the grind today, working to get the last few things in place for launch in a few weeks time.
On today's devlog agenda, we wanted to reiterate that as of today, we're participating in the Steam Next-Fest! For those of you who weren't able to play the Demo this past weekend at PAX, you can now play it digitally with a friend through our Steam Page!
What's Next?
Now that we're through with PAX, we'll be focusing on promoting the demo this week throughout Next Fest, and making sure we're ready to fly out to Sydney next Tuesday. So for now, this update will draw to a close. Keep an eye on our socials for any updates throughout the week, and one last big "THANK YOU!" to everyone who visited us at PAX and played the demo!
'Till next time, - Conor
Source
Changelog.gg summarizes and formats this update. How we read updates.
