Full notes
Full Project Regolith update
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What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Maps
Project Regolith changes
Hi there everyone, today we're publishing the 2nd patch for Project Regolith, addressing a number of missing colliders, some issues with world-space portals, a missing achievement trigger, and some other things! Check out our full patch notes below:
Project Regolith Update, 9th of November, 2023 - Patch 1.02 - Fixed a massive performance issue being caused by a check that should've only been run once on the Main Menu. Framerates should be a little more stable on all machines now.
Made some adjustments to the player's cameras to (hopefully) reduce noticeable clipping through world-space portals.
Fixed an issue that was preventing an achievement related to
the Atrium doors opening, revealing Cronus X
from firing.
Restored a missing label from the players' settings menus for Caption Opacity. This was previously labelled correctly on the main menu but not during gameplay.
Fixed an issue that was causing some specific Puzzle-related objects, such as the
"Unstable" Model Car in the Admin Puzzle
being respawned in the wrong place when using the "Respawn Objects" pause menu button.
Updated a few interaction prompts that were displaying the default placeholder "Interact With This Thing" text to display the correct prompt instead.
Updated some of the prompts on the
Terraforming Puzzle's interactable terminals
to better reflect some components that can be interacted with.
Fixed a number of missing collision issues.
Fixed some world-space portals being culled/not rendering at incorrect times.
Fixed the Key Rebinding Settings tab in the Main Menu not displaying the unchangeable bindings for "Display Directive", "Open Codex", and "Text Chat".
Fixed the End Credits UI being displayed smaller than intended.
Fixed a missing sound cue on the
Atrium Viewing Shutter
, more door-related missing SFX fixes will be coming with next week's patch!
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That's all for this week - We're aiming to have another patch next week addressing some more noticeable world-space portal culling, as well as some general level culling/pop-in and out issues with the map.
Thanks for your patience, - Conor and the Regolith Team
Source
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