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- Project Chromata
Project Chromata - The Spark (Stage 6) & Terminal (Stage 7) Is Live!
Hello, Chroma Engineers! You faced the climax of the Home World invasion. You reached what felt like the final conclusion. But the story of the Chroma Engine is far from over. Even when the system falls silent and all h…
Store24 changesFixMaps - Project Chromata
Patch Notes – Update [1.5.3]
Balance: Normalized the Dissonance cost for all 6 Core Strongholds to ensure consistent difficulty. Increased passive Dissonance generation from 1 to 5 per conquered sector. Enhanced: Added a 'Bulk Resolve' button to th…
Announcement9 changes1 numericBalance - Project Chromata
Patch Notes – Update [1.5.2]
Balance Realms: Reduced the base Dissonance spread rate by 20% to allow Stabilizers to slowly reclaim corrupted terrain instead of stalemating. Increased the Screaming Node attack cycle time from 30s to 45s to reduce di…
Announcement7 changes2 numericFix - Project Chromata
Patch Notes – Update [1.5.1]
Feature: Added an in-game Achievement Viewer (Trophy icon). Unlocked achievements now grant +1% Light Gain and +1% Pristine Light Gain each. Balance: Reduced the cost to breach the Home World from 100B to 50B Light. Enh…
Announcement10 changesFixGameplay - Project Chromata
Project Chromata - The Prime Directive (Stage 5) Is Live!
Hello, Chroma Engineers! You purified the Realms, but the signal remains. Stage 5 is the grand Halfway point of Project Chromata. This is the invasion of The Home World. What's New? Planetary Siege Explore a massive new…
Store5 changesMapsGameplay - Project Chromata
Patch Notes – Update [1.4.2.0]
Enhanced: Added so you can dismantle structures in Fractured Void with Del or Backspace. Added two more Steam Achievements. Fixes: Corrected again a 'ghost notification' where the Stats/Codex tab would flash indefinitel…
Announcement5 changesFixGameplay - Project Chromata
Patch Notes – Update [1.4.1.0]
UPDATED QUICKFIX! Feature: Added 35 Steam Achievements to track progression, grinding, and hidden challenges. The game will check existing saves on load to grant any previously earned achievements. Enhanced: (Assault):…
Announcement17 changesFixGameplay - Project Chromata
Patch Notes – Update [1.4.0.3]
Feature: Steam Cloud support has been enabled. Enhanced: The T3 mixer layout (Amber, Magenta, Cyan) is now symmetrical, requested by community. Fixes: Importing a corrupt or invalid save file will no longer reset the a…
Announcement3 changesFixGameplay - Project Chromata
Patch Notes – Update [1.4.0.2]
Balance: Adjusted Stage 4 maps to take account Pylon range increase. Enhanced: Updated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'. High Yield PIP AI…
Announcement9 changesFixBalance - Project Chromata
Patch Notes – Update [1.4.0.1]
Balance: Boosted amount of Attunements a player gets per realm. Nexus gives +4 instead of +2 Crystalized Light. Pylons range is now +1, from 2.5 to 3.5 hex range. Resonator now starts deactivated to prevent instant drai…
Announcement5 changesBalanceGameplay - Project Chromata
Project Chromata - The Realms Update (Stage 4) Is Live!
Hello, Chroma Engineers! You thought the Final Purification Protocol was the end... it was just the beginning. The Genesis Forge didn't just heal the universe, it tore open a new wound, revealing a path to other corrupt…
Event11 changesStoreServer - Project Chromata
Patch Notes – Update [1.3.9.5]
Features: Added a confirmation modal when resetting the Fractured Void, clarifying that blueprints and constellations are preserved. Added a new entry to the Help Codex explaining Null Essence and Time Warp mechanics. E…
Announcement8 changesFixGameplay



