Full notes
Full Project Chromata update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Project Chromata changes
Feature:
Steam Cloud support has been enabled.
Enhanced:
The T3 mixer layout (Amber, Magenta, Cyan) is now symmetrical, requested by community.
Fixes:
Importing a corrupt or invalid save file will no longer reset the active game session.
Corrected a major UI issue in the Manual PIP Allocation modal where it was stuck displaying percentage inputs and totals. The 'Set to 0', 'Distribute Evenly', and 'Copy Current PIPs' buttons now function correctly for both 'Numbers' and 'Percentage' modes.
The 'High Yield' PIP AI now correctly stops allocating pips to full tanks (White tier and below), allowing production to 'spread' and overfill the prerequisite mixers as intended.
The game(Assault) will now correctly end in a loss if a Root Node's 'growth' spreads to and destroys the player's Nexus Command Center.
Root Node 'growth' terrain now correctly removes the 100% 'golden' purity visual effect from a hex.
Source
Changelog.gg summarizes and formats this update. How we read updates.
