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Steam News14 June 202615d ago

Project Chromata Update - Version 1.9.5

Hello, Chroma Engineers! The effort to make this game better continues. Only thanks to all your reports and feedback! Patch Notes - Version 1.9.

Full notes

Full Project Chromata update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes5 additions7 changes1 removal
  • Store
  • Server
  • Gameplay
  • Fixes
  • Performance
  • Maps
changedHello, Chroma Engineers!The effort to make this game better continues.
changedHello, Chroma Engineers!Only thanks to all your reports and feedback!
addedPatch Notes - Version 1.9.5Added: Discord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find.
addedPatch Notes - Version 1.9.5Added: New achievement 'Signal Boost'
fixedPatch Notes - Version 1.9.5Fixed Bug: Scrollable menus now scale and scroll reliably across standard window sizes.
fixedPatch Notes - Version 1.9.5Fixed Bug: Resizing during startup can no longer crash before the save finishes loading.

Hello, Chroma Engineers!

The effort to make this game better continues.

Only thanks to all your reports and feedback!

Patch Notes - Version 1.9.5

GLOBAL

  • AddedDiscord access is now available from the bottom utility bar and Settings -> General, making the community server easier for new players to find.
  • AddedNew achievement 'Signal Boost'
  • Fixed Bug: Scrollable menus now scale and scroll reliably across standard window sizes.

  • Fixed Bug: Resizing during startup can no longer crash before the save finishes loading.

  • Fixed Bug: Mobile Production and Star Chart views now support touch pan and pinch zoom.

  • Fixed Bug: Map screens no longer turn black after long idle sessions.

  • Added: Saves now prepare hidden Story Lineage data for future designations.

AUTOMATION

  • Fixed Bug: Auto-Converge fields now reject invalid values.

  • Fixed Bug: Batch and PIP template inputs now validate typed values.

  • Fixed Bug: Quintessence production now shows T3 drain correctly with Hi Yield.

  • Fixed Bug: Balanced PIP automation now spreads PIPs across all useful unlocked systems.

  • Fixed Bug: Opening Manual Control no longer auto-applies a saved PIP template.

  • Improved: High Yield automation now concentrates PIPs on the chosen color without starving its feeders.

NULL / VOID HUNT

  • Added: Time Warp now shows real and warped duration estimates.

  • Fixed Bug: Void Hunt now scales correctly in windowed mode.

STAGE 1

  • Added: Essence tanks now show current / max capacity.

STAGE 4

  • Fixed Bug: Assault grid connection lines no longer lag the game when many structures are built.

STAGE 5

  • Fixed Bug: Copying an override code no longer opens the save export screen.

  • Fixed Bug: The Shift+E+C override console shortcut now triggers reliably.

STAGE 9

  • Balanced: Act 3 cascade failure no longer deletes stored OE above the rebuilt cap.

Thank you again for all the feedback, bug reports, and patience while I continue improving Project Chromata.

Don't forget to join the Discord to share your progress, report issues, and help shape the next updates!

Source

Steam News / 14 June 2026

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