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Steam News5 November 20258mo ago

Patch Notes – Update [1.4.0.2]

Balance: Adjusted Stage 4 maps to take account Pylon range increase. Enhanced: Updated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'.

Full notes

Full Project Chromata update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions8 changes0 removals
  • Balance
  • Maps
  • Store
  • UI and audio
  • Performance
changedBalance:
changedAdjusted Stage 4 maps to take account Pylon range increase.
changedUpdated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'.
changedFullest zoom level in the Fractured Void now shows all map icons for easier navigation.
changedImproved visual clarity of explored hexes in the Fractured Void by adjusting their colors.
changedMissed to define a color, causing the game to crash on certain levels in stage 4.

Project Chromata changes

changedBalance:
changedAdjusted Stage 4 maps to take account Pylon range increase.
changedUpdated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'.
changedFullest zoom level in the Fractured Void now shows all map icons for easier navigation.
changedImproved visual clarity of explored hexes in the Fractured Void by adjusting their colors.

Balance:

  • Adjusted Stage 4 maps to take account Pylon range increase.

Enhanced:

  • Updated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'.

  • High Yield PIP AI mode now allows players to choose their target resource color (White, Orange, Green, Blue, etc..) for more strategic automation.

  • Fullest zoom level in the Fractured Void now shows all map icons for easier navigation.

  • Improved visual clarity of explored hexes in the Fractured Void by adjusting their colors.

Fixes:

  • Missed to define a color, causing the game to crash on certain levels in stage 4.

  • Fixed missing bonuses description on some monuments in the Void Interface.

  • First attempt to fix possible crash when starting the game due to Steamworks not initializing in time.

  • Efficiency Node buildings now correctly apply their bonus text in the Void Interface.

Source

Steam News / 5 November 2025

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