Full notes
Full Project Chromata update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Store
- UI and audio
- Performance
Project Chromata changes
Balance:
Adjusted Stage 4 maps to take account Pylon range increase.
Enhanced:
Updated Automation tab UI, it now contains 3 distinct sections for clarity: 'Auto-Purchase', 'Auto-PIP', 'Auto-Converge'.
High Yield PIP AI mode now allows players to choose their target resource color (White, Orange, Green, Blue, etc..) for more strategic automation.
Fullest zoom level in the Fractured Void now shows all map icons for easier navigation.
Improved visual clarity of explored hexes in the Fractured Void by adjusting their colors.
Fixes:
Missed to define a color, causing the game to crash on certain levels in stage 4.
Fixed missing bonuses description on some monuments in the Void Interface.
First attempt to fix possible crash when starting the game due to Steamworks not initializing in time.
Efficiency Node buildings now correctly apply their bonus text in the Void Interface.
Source
Changelog.gg summarizes and formats this update. How we read updates.
