In this update3
Full notes
Full Project Chromata update
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What changed
- Store
- Maps
- Server
- Gameplay
- Performance
- UI and audio
Project Chromata changes
Hello, Chroma Engineers!
You faced the climax of the Home World invasion. You reached what felt like the final conclusion. But the story of the Chroma Engine is far from over. Even when the system falls silent and all hope seems lost, a single spark can reignite the core of the universe.
What's New?
The Spark (Stage 6): Restore energy flow through a series of complex logic grids to reignite the dormant Engine Core.
The Terminal (Stage 7): Experience a complete gameplay shift. Command the Engine through a low-level CLI to scan the deep network and decrypt lost data.
Deep Signal Interception: Uncover hidden logs that reveal fragments, unedited logs of the history of the Silence Protocol.
- Final CompilationSynchronize the 8 realms to gain access to the ultimate command and compile a new beginning.
Achievements
New Steam Achievements have been added for all Stage 6 and 7 milestones, including several hidden secrets for dedicated investigators.
Hope you enjoy the update! Patch Notes - Version 1.7.0
Global Updates:
Resolved a major bottleneck where the entire map was redrawing every single frame.
Improved 'Low Performance' mode by disabling expensive CPU effects and complex calculations.
The '[DEBUG] Soft Reset Light' button is officially gone from Settings for real this time.
Restored the 'Reset Fractured Void' button to the Settings menu.
Achievements are correctly gained if they were earned in a previous version but not granted due to a bug.
Stage 1&2:
Introduced 'Essence Compression' upgrades. Unlock 10x and 100x density to increase Light value at the cost of production speed.
Added 'Temporal Resonance' upgrade. Unlocks the Time Loyalty bonus, allowing run duration to multiply total Light gains.
Resource production rates in the UI now correctly reflect players gain.
Star upgrades can now be more smoothly scrolled and should not be janky anymore.
Stage 3:
Added Auto-Explore and Auto-Stabilize function available at The Genesis Forge.
Major buff to Landmarks! Activating major structures now grants +10x color production and +3x Ethereal production.
Reworked Hexgrid rendering to use an optimized Static Buffer system, significantly improving FPS.
Stage 5:
Frontier scanning logic optimized to reduce CPU spikes in large conquered territories.
Streamlined Hexgrid color parsing to use primitive values, reducing memory overhead.
Stage 6 & 7:
Official launch of Stage 6 and Stage 7 content.
Added Steam Achievements for both Stage 6 and Stage 7 milestones.
Source
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