Full notes
Full Project Chromata update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Server
- Performance
- UI and audio
Balance:
Normalized the Dissonance cost for all 6 Core Strongholds to ensure consistent difficulty.
Increased passive Dissonance generation from 1 to 5 per conquered sector.
Enhanced:
Added a 'Bulk Resolve' button to the Home World Siege interface. You can now instantly Purge, Follow Protocol, or Defy all pending reports at once.
Replaced the standard HTML sliders in the Genesis Forge and Auto-Convergence menu with custom high-performance Canvas sliders. This ensures smooth movement and correct color theming (Red/Cyan).
Added a 'Recover Realm Data' button to the Realms Interface (Stage 4). If you missed an optional Analysis Report, you can now retrieve it from any Realm that has been fully Purified.
Fixes:
The subversion success chance calculation now correctly aligns with the UI display, ensuring that 100% success chances no longer fail due to floating-point errors.
Added a safety check to prevent a 'black screen' crash for players loading a save with an incompatible mid-assault state from a previous version.
Removed:
The '[DEBUG] Soft Reset Light' button has been removed from the Settings menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
