Full notes
Full Project Chromata update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- UI and audio
- Performance
Balance Realms:
Reduced the base Dissonance spread rate by 20% to allow Stabilizers to slowly reclaim corrupted terrain instead of stalemating.
Increased the Screaming Node attack cycle time from 30s to 45s to reduce disruption frequency.
Increased the Root Node expansion cycle time from 30s to 40s to slow down terrain loss.
Enhanced:
Added a Help (?) button and instructions to the Creator Override Tech Tree to clarify how to use the secret codes.
The 'Pristine Light' bonus text in the Achievements window is now hidden until the Void is awakened to avoid spoilers.
Fixes:
All Stage 5 endings now correctly trigger the stage end and transition the player to the next stage.
Achievements are now checked retroactively upon loading a save file. Returning players will receive credit for past progress immediately.
Resolved an issue where achievement tooltips would not appear over icons or would cause a crash.
Source
Changelog.gg summarizes and formats this update. How we read updates.
