Full notes
Full Project Chromata update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Feature:
Added an in-game Achievement Viewer (Trophy icon).
Unlocked achievements now grant +1% Light Gain and +1% Pristine Light Gain each.
Balance:
Reduced the cost to breach the Home World from 100B to 50B Light.
Enhanced:
Improved notification logic for the Stage 5 transition.
The Time Warp slider has been restyled with a new look and now supports clicking and dragging.
Added a confirmation popup when closing the Manual Control Templates window with unsaved changes.
Fixes:
'The Hole' tab no longer glows persistently after scouting the anomaly.
Corrected UI logic that prevented the tab flashing from clearing.
The 'I Know Him' achievement now unlocks when entering the secret code, even if there is no corruption to clear.
Removed ghost notifications in the Codex for all Stage 5 scouting, contact signals, and narrative events.
Source
Changelog.gg summarizes and formats this update. How we read updates.
