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Steam News1 March 20263mo ago

Patch Notes – Update [1.7.1]

Patch Notes - Version 1.7.1 Stage 2: Optimization: Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance” mode.

Full notes

Full Project Chromata update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes0 additions8 changes1 removal
  • Maps
  • Performance
  • UI and audio
  • Fixes
  • Security
  • Balance
changedStage 2:
changedOptimization : Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance” mode.
changedEnhanced : Lowered zoom-out limit on the Star Chart so players can see Stage 1-3 constellations at once if they wish.
changedEnhanced : Updated Essence Compression UI to show which one is active and which one will be next.
fixedFixed bug : The Star Chart bug that made stars invisible while only showing constellation names should be fixed now.
fixedFixed bug : Essence Compression tier is now locked once changed during a run, preventing exploits where players could swap tiers mid-run by navigating between tabs.

Patch Notes - Version 1.7.1

Stage 2:

  • Optimization: Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance” mode.

  • EnhancedLowered zoom-out limit on the Star Chart so players can see Stage 1-3 constellations at once if they wish.
  • EnhancedUpdated Essence Compression UI to show which one is active and which one will be next.
  • Fixed bugThe Star Chart bug that made stars invisible while only showing constellation names should be fixed now.
  • Fixed bugEssence Compression tier is now locked once changed during a run, preventing exploits where players could swap tiers mid-run by navigating between tabs.

Stage 3:

  • EnhancedLowered zoom-out limit on the Fractured Void so players can see more of the hexgrid at once if they wish.
  • Fixed bug: Frontier hexes on the Fractured Void were disappearing in Low Performance mode preventing manual exploring.

Stage 4:

  • Fixed bug (Assault): Dissonance Fonts could corrupt hexes on the opposite side of impassable terrain, now they correctly path around obstacles.

  • Fixed bug (Assault): Returning players with stale assault session data (> 72 hours old) will no longer get stuck. Old sessions are now automatically discarded on load.

  • Fixed bug (Assault)Sessions now validate that the realm and landmark exist before attempting to resume, preventing players from being stuck if game data was updated.

Stage 5:

  • BalancePrime Citadel assault cost no longer explodes with radial scaling; base price lowered for a reasonable grind.
  • Fixed bug: conquered sectors shows dissonance gain as +1 instead of +5.

  • EnhancedLowered zoom-out limit on the Homeworld so players can see more of the hexgrid at once if they wish.

Stage 7:

  • Fixed bug: Players can now decrypt the void module so they can mount it and continue stage 7.

  • Fixed bug: The Mnemosyne Reserves display in the Terminal now correctly shows all nine colour resources.

  • Fixed bug: Production and resource generation are now completely halted when entering Stage 7 (Terminal), preventing auto-purchase, pip automation, hexgrid automation, and offline progression from continuing.

  • Fixed bug: Terminal scripts now respect the 100% logic load cap.

  • Fixed bug: Auto-Decrypt now respects module mounting, constellations can no longer be targeted for decryption before the Star Chart module is mounted.

  • Fixed bug: Terminal system upgrades (parallel_decrypt, decrypt_efficiency, decrypt_speed, auto_decrypt) are now correctly persisted and restored on reload.

Hope you enjoy the update!

Source

Steam News / 1 March 2026

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