Full notes
Full Project Chromata update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- UI and audio
- Fixes
- Security
- Balance
Patch Notes - Version 1.7.1
Stage 2:
Optimization: Cached calculations and tuned hover detection so the pulsing star highlight works even in “Low Performance” mode.
- EnhancedLowered zoom-out limit on the Star Chart so players can see Stage 1-3 constellations at once if they wish.
- EnhancedUpdated Essence Compression UI to show which one is active and which one will be next.
- Fixed bugThe Star Chart bug that made stars invisible while only showing constellation names should be fixed now.
- Fixed bugEssence Compression tier is now locked once changed during a run, preventing exploits where players could swap tiers mid-run by navigating between tabs.
Stage 3:
- EnhancedLowered zoom-out limit on the Fractured Void so players can see more of the hexgrid at once if they wish.
Fixed bug: Frontier hexes on the Fractured Void were disappearing in Low Performance mode preventing manual exploring.
Stage 4:
Fixed bug (Assault): Dissonance Fonts could corrupt hexes on the opposite side of impassable terrain, now they correctly path around obstacles.
Fixed bug (Assault): Returning players with stale assault session data (> 72 hours old) will no longer get stuck. Old sessions are now automatically discarded on load.
- Fixed bug (Assault)Sessions now validate that the realm and landmark exist before attempting to resume, preventing players from being stuck if game data was updated.
Stage 5:
- BalancePrime Citadel assault cost no longer explodes with radial scaling; base price lowered for a reasonable grind.
Fixed bug: conquered sectors shows dissonance gain as +1 instead of +5.
- EnhancedLowered zoom-out limit on the Homeworld so players can see more of the hexgrid at once if they wish.
Stage 7:
Fixed bug: Players can now decrypt the void module so they can mount it and continue stage 7.
Fixed bug: The Mnemosyne Reserves display in the Terminal now correctly shows all nine colour resources.
Fixed bug: Production and resource generation are now completely halted when entering Stage 7 (Terminal), preventing auto-purchase, pip automation, hexgrid automation, and offline progression from continuing.
Fixed bug: Terminal scripts now respect the 100% logic load cap.
Fixed bug: Auto-Decrypt now respects module mounting, constellations can no longer be targeted for decryption before the Star Chart module is mounted.
Fixed bug: Terminal system upgrades (parallel_decrypt, decrypt_efficiency, decrypt_speed, auto_decrypt) are now correctly persisted and restored on reload.
Hope you enjoy the update!
Source
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