Full notes
Full Project Chromata update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Fixes
- Performance
- Gameplay
- Security
Patch Notes - Version 1.7.2
Global:
Enhanced: Visual themes now instantly update when importing save files or transitioning between stages to prevent UI color mismatches.
Stage 2:
- Fixed bugRemoved redundant Essence Compression selector from the Automation tab to prevent UI clutter.
Fixed bug: Constellation names getting out of sync with stars after resizing the window.
- Fixed bugStars and lines becoming invisible for some players. Added an extra high-stability secondary fallback.
Added: Diagnostic logging for Star Chart buffer allocation to help identify hardware-specific issues.
Stage 5 & 6:
Fixed bug: Potential softlock when reloading the game during the transition lore after the Prime Citadel choice.
Stage 7:
Fixed bug: Logic Load display stuck at 0%.
Fixed bug: Orange essence missing from Terminal extraction and upgrade systems.
Fixed bug: Terminating a decryption thread now causes an active vulnerability scan to fail.
Fixed bug: Active scans are now visible in the Active Axioms HUD list.
Fixed bug: Decryption progress displaying as NaN% during a Realm decryption.
Balance: Scanning for Realms now requires 100% decryption of the Fractured Void to prevent sequence breaking.
Balance: Aborting a scan's target now results in a massive Entropy surge (+40%).
- AddedNew Help Codex category specifically for Stage 7 Terminal mechanics.
Hope you enjoy the update!
Source
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