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Full notes
Full Project Chromata update
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What changed
- Store
- Maps
- Performance
- Gameplay
- UI and audio
- Balance
Project Chromata changes
Hello, Chroma Engineers!
The wait for compilation is over, the boot sequence is complete and it is now time to get control over your systems, your engine, your code! Reclaim what was lost and take new steps to something new, something that was hidden by the Creators..
What's New?
- Stage 8After completing the compile from stage 7, it is time to complete your reboot and take your first step to wards something new.
The Null-State (Mini-Game): Integrated into the Null tab, the Void Hunt is now live. Stop waiting to get more Null Essence. Deploy a Quantum Trap into the vacuum and capture null fragments!
Performance Overhaul: Massive game-wide optimizations. I have rewritten core systems to drastically improve frame rates and memory usage across all stages.
Achievements
New Steam Achievements have been added for Stage 8!
Hope you enjoy the update! Patch Notes - Version 1.8.0
Global Updates:
Enhanced: Massive game-wide performance optimizations implemented across all stages to drastically improve frame rates and memory usage.
- AddedNew 'Void Hunt' mini-game successfully integrated into the Null tab.
- Fixed BugHelp Codex UI been fixed to contain all new help codex correctly.
Fixed Bug: Stage 5 to 7 help codex were missing.
- Known IssueAccidentally destabilized high-yield automation during core rewrites. It is currently a bit buggy, and a hotfix will be deployed as soon as possible(Maybe).
Stage 1:
- BalanceCompression options has been changed from 1,10,100 to 1,5,10,15,20,25.
Fixed Bug: Players are no longer stuck with the compression they clicked on, and can choose compression freely(if unlocked upgrade).
Stage 2:
- Fixed bugResolved persistent issues on the Star Chart to ensure assets and lines render correctly.
Stage 3:
Fixed Bug: Auto-Explore no longer awakens the Void automatically. It now stops itself and notifies the player when the next hex would cross the awakening threshold.
Fixed Bug: Auto-Stabilize was deducting Pristine Light twice per action due to a double-spend in the automation layer. This caused PL to drain without the tile ever being stabilized.
Fixed Bug: Reset Fractured Void button was not working correctly, crashing the game.
Stage 5:
- AddedReset Homeworld button is now in settings under reset Fractured Void button. Only available during Stage 5.
Fixed Bug: Zone Control: Military achievement was never unlocking.
Fixed Bug: Total Blackout achievement was never unlocking.
- Fixed BugThe New Genesis, Merciful Shutdown, and Universal Defiance achievements were never unlocking at the moment of choice.
Fixed Bug: Merciful Shutdown had no retroactive unlock check on load, meaning it could not recover even if the save contained the correct ending state.
Stage 7:
Fixed Bug: Network Synchronized achievement was checking the wrong variable.
Stage 8:
Added: Stage 8 is now live
- AddedNew specific achievements tailored for completing Stage 8 milestones.
Source
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