Update history
Latest Plura Ingenia: Patient 16 updates
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- Plura Ingenia: Patient 16
New Feature: Vaulting and Climbing!
You can now vault over obstacles! Moving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms. Not everything will be vaultable or cli…
Event9 changesFixGameplay - Plura Ingenia: Patient 16
Regular Update – Key binding, Visual Improvements & Fixes
Quality settings are now automatically detected and configured based on the player's hardware when starting a new game. Added keyboard movement key rebinding. Fixed a floor collision issue where physics objects were pas…
Announcement6 changesFixGameplay - Plura Ingenia: Patient 16
New Sanity System!
Development Update I've continued working on new events for the full game, while also refining the overall atmosphere and developing a brand-new entity. I've also been working on a new Sanity System. The system works li…
Event5 changesGameplayUI/audio - Plura Ingenia: Patient 16
Regular update
Patch Notes Running on a controller is now toggled with a single press of the run button (no need to hold it). Letter pages now switch correctly when using a controller. Important items now return to their original posi…
Patch notes4 changesFixUI/audio - Plura Ingenia: Patient 16
French Subtitles Available!
French subtitles are now available for Plura Ingenia: Patient 16. We have also worked on improving text compatibility and clarity across several sections of the game. French voice acting will arrive later this year. Tha…
Announcement3 changesGameplayCompatibility - Plura Ingenia: Patient 16
Major Content Update
A new update is now live with improvements, fixes, and new content. 🐄 Easter Egg A new cow-related easter egg has been added… please don’t flush them in the toilet. 🧩 Puzzles Door puzzles have been redesigned for bett…
Patch notes18 changesGameplayUI/audio - Plura Ingenia: Patient 16
Exposure and lighting fix
Recent updates broke the lighting in some levels but is now fixed. After changing the lighting technology and removing Lumen, some levels became far too dark. This has now been reworked and should look much better. A se…
Announcement4 changesFixGameplay - Plura Ingenia: Patient 16
Steam Update - Major Bug Fix & Optimization
Bug Fix The chances of the flashlight not spawning when starting a new game have been significantly reduced. Optimisation Lumen technology has been disabled. It was too demanding for lower-end hardware and for streamers…
Patch notes4 changesBalancePerformance - Plura Ingenia: Patient 16
Demo Update: A Smoother Experience… and a New Face
The Experience, Refined This update focuses on making the demo smoother and more consistent from start to finish. Improved overall performance across multiple levels Reduced FPS drops in heavier areas General optimizati…
Patch notes5 changesPerformanceGameplay - Plura Ingenia: Patient 16
I Showed My Capsule Art… The Reaction Surprised Me
Hey everyone, I’ve been doing some research recently on how the game is perceived, especially the capsule art I was using before and the results honestly surprised me. From my perspective, the image showed a character b…
Store2 changesGameplay - Plura Ingenia: Patient 16
Small Update – Clarity & Readability Improvements
This update focuses on improving clarity and overall readability based on player feedback. Changes: Updated interaction prompts for better clarity: “Bed” → Sleep “Chair” → Sit Improved letter description outline for eas…
Announcement4 changesGameplay - Plura Ingenia: Patient 16
Development Update – One Month After Demo Release
It’s been about a month since the demo for Plura Ingenia: Patient 16 went live, and I wanted to share a quick update on how things are progressing. Since launch, the demo has reached over 2,400 downloads, with more than…
Store3 changesGameplay - Plura Ingenia: Patient 16
Patch note - small update
Fixed a major FPS drop occurring in one of the larger areas (no spoilers) Added a mute button for the computer that now works as expected Prevented an issue where players could get stuck in a certain level (no spoilers)…
Announcement4 changesFixPerformance - Plura Ingenia: Patient 16
New Feature – Personality Trait Levels
Some players felt confused or surprised by the results they received. Personality isn’t black and white, traits exist on a spectrum. Some individuals are more extroverted, more open, or more reactive than others. To mak…
Announcement1 changeGameplay - Plura Ingenia: Patient 16
MAJOR DEMO UPDATE – You Weren’t Supposed to Understand It This Way…
It's been an incredible first 3 weeks since the demo launched. Thank you so much for Playing. Since launch… I’ve been watching. How you play. Where you get stuck. What you think the game wants from you. And some of you……
Event15 changesGameplayUI/audio - Plura Ingenia: Patient 16
Some Subjects Failed The Puzzle…
Since the demo launch, I noticed something interesting… A lot of players were getting stuck on the puzzle. Some figured it out quickly, but others missed key clues or didn’t realize what to look for. Interesting tactics…
Announcement2 changesMapsGameplay






