HomeGamesUpdatesPricingMethodology
Steam News3 August 202614d ago

New Feature: Vaulting and Climbing!

You can now vault over obstacles! Moving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms.

In this update2

Full notes

Full Plura Ingenia: Patient 16 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions1 change1 removal
  • Gameplay
  • Fixes
  • Balance
  • Events
addedYou can now vault over obstacles!Moving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms.
addedYou can now vault over obstacles!I also want the levels to feel more organic and dynamic, and I really don't want Patient 16 to be just another walking simulator. Giving players more freedom of movement opens up new possibilities for exploration, level design, and gameplay.
addedYou can now vault over obstacles!Over time, I'll also add more vaulting and climbing animations to make these movements feel smoother and more varied.
fixedImprovements & FixesFixed an issue where the Big Guy would sometimes stop chasing the player.
fixedImprovements & FixesThe Big Guy now reacts faster while remaining fair in movement speed.
removedImprovements & FixesWall explosions no longer slow the player.

Plura Ingenia: Patient 16 changes

addedMoving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms.
addedI also want the levels to feel more organic and dynamic, and I really don't want Patient 16 to be just another walking simulator. Giving players more freedom of movement opens up new possibilities for exploration, level design, and gameplay.
addedOver time, I'll also add more vaulting and climbing animations to make these movements feel smoother and more varied.
fixedFixed an issue where the Big Guy would sometimes stop chasing the player.
fixedThe Big Guy now reacts faster while remaining fair in movement speed.

You can now vault over obstacles!

Moving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms.

Not everything will be vaultable or climbable. It will be clear when these actions are available. This is intentional, as allowing players to reach every location would make it much harder for enemies to navigate and create balanced encounters.

I also want the levels to feel more organic and dynamic, and I really don't want Patient 16 to be just another walking simulator. Giving players more freedom of movement opens up new possibilities for exploration, level design, and gameplay.

Over time, I'll also add more vaulting and climbing animations to make these movements feel smoother and more varied.

Improvements & Fixes

  • Fixed an issue where the Big Guy would sometimes stop chasing the player.

  • The Big Guy now reacts faster while remaining fair in movement speed.

  • Wall explosions no longer slow the player.

  • Updated parts of the level design to better support the new vaulting system.

  • Fixed several collision issues with the vaulting system.

  • Updated some level art, mainly the Test room and some part of the main events

Source

Steam News / 3 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.