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Full notes
Full Plura Ingenia: Patient 16 update
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What changed
- Gameplay
- Fixes
- Balance
- Events
Plura Ingenia: Patient 16 changes
You can now vault over obstacles!
Moving forward, new levels will be designed with vaulting in mind, allowing you to vault over certain obstacles, walls, and climb onto platforms.
Not everything will be vaultable or climbable. It will be clear when these actions are available. This is intentional, as allowing players to reach every location would make it much harder for enemies to navigate and create balanced encounters.
I also want the levels to feel more organic and dynamic, and I really don't want Patient 16 to be just another walking simulator. Giving players more freedom of movement opens up new possibilities for exploration, level design, and gameplay.
Over time, I'll also add more vaulting and climbing animations to make these movements feel smoother and more varied.
Improvements & Fixes
Fixed an issue where the Big Guy would sometimes stop chasing the player.
The Big Guy now reacts faster while remaining fair in movement speed.
Wall explosions no longer slow the player.
Updated parts of the level design to better support the new vaulting system.
Fixed several collision issues with the vaulting system.
Updated some level art, mainly the Test room and some part of the main events
Source
Changelog.gg summarizes and formats this update. How we read updates.
